Pulse Cannon: Difference between revisions
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| '''[Special Active]''' Add fires 4 shots that home in on the nearest target in front of him with his dynamos, dealing magical damage and piercing them. <br>When in DP mode, '''Pulse Cannon''' will cost 100 DP instead. | | '''[Special Active]''' Add fires 4 shots that home in on the nearest target in front of him with his dynamos, dealing magical damage and piercing them. You can also hold down the Skillbutton to shoot a maximum of 6 pulse missiles, using up an additional 100MP/DP. <br>When in DP mode, '''Pulse Cannon''' will cost 100 DP instead. | ||
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Revision as of 00:00, 20 December 2013
File:AddSkill10.png | [Special Active] Add fires 4 shots that home in on the nearest target in front of him with his dynamos, dealing magical damage and piercing them. You can also hold down the Skillbutton to shoot a maximum of 6 pulse missiles, using up an additional 100MP/DP. When in DP mode, Pulse Cannon will cost 100 DP instead. |
Requirements
Class | Master | Level Required | SP Cost Per Level |
---|---|---|---|
Psychics Tracer | Lv. 20 | 25 | 3 |
Skill Infomation
Skill Level | Level Required | Damage (Magical) Per Shot |
MP/DP Usage | Cooldown | |
---|---|---|---|---|---|
Normal Mode | DP Mode | ||||
1 | 25 | 217% | 100 MP | 100 DP | 9 Seconds |
2 | 224% | ||||
3 | 26 | 231% | |||
4 | 29 | 238% | |||
5 | 32 | 245% | |||
6 | 35 | 252% | |||
7 | 38 | 259% | |||
8 | 41 | 266% | |||
9 | 44 | - | |||
10 | 47 | - | |||
11 | 50 | - | |||
12 | 53 | - | |||
13 | 56 | - | |||
14 | 59 | - | |||
15 | 62 | - | |||
16 | 65 | - | |||
17 | 68 | - | |||
18 | 71 | - |
Tips and Details
- Does not knockdown.
- By pressing Z or X quickly enough, you can immediately use the Psychics Tracer's combo extensions right after, assuming you are in DP Mode.