Mind Break: Difference between revisions
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*Attack will home in on nearest target. | *Attack will home in on nearest target. | ||
*'''Mind Break''' can be followed up by the [[Psychics Tracer]] DP Combos. | *'''Mind Break''' can be followed up by the [[Psychics Tracer]] DP Combos. | ||
*Mind Break | *Mind Break causes a similar effect to [[Pandemonium]] where the opponent's controls will vary between normal and reversed every few moments while the debuff lasts. | ||
<br> | <br> | ||
{{AddSkills}} | {{AddSkills}} |
Revision as of 00:35, 22 December 2013
File:AddSkill5.png | [Active] Add uses his Dynamos to strike a target directly where he is, dealing magic damage and decreasing their magical attack power. |
Requirements
Class | Master | Level Required | SP Cost Per Level | Alternative |
---|---|---|---|---|
Add | Lv. 20 | 10 | 2 | Charged Impulsar |
Skill Infomation
Skill Level | Level Required | Damage (Magical) | Mind Break Debuff | MP Usage | DP Usage | Cooldown | |
---|---|---|---|---|---|---|---|
Magic Attack Reduction | Duration | ||||||
1 | 10 | 254% | 30% | 4 Seconds | 20 MP | 10 DP | 6 Seconds |
2 | 260% | 32% | 4.2 Seconds | ||||
3 | 265% | 34% | 4.4 Seconds | ||||
4 | 11 | 271% | 36% | 4.6 Seconds | |||
5 | 13 | 277% | 38% | 4.8 Seconds | |||
6 | 15 | 283% | 40% | 5 Seconds | |||
7 | 17 | 288% | 42% | 5.2 Seconds | |||
8 | 19 | 294% | 44% | 5.4 Seconds | |||
9 | 21 | 300% | 46% | 5.6 Seconds | |||
10 | 23 | 305% | 48% | 5.8 Seconds | |||
11 | 25 | 311% | 50% | 6 Seconds | |||
12 | 27 | 317% | 52% | 6.2 Seconds | |||
13 | 29 | 323% | 54% | 6.4 Seconds | |||
14 | 31 | 328% | 56% | 6.6 Seconds | |||
15 | 33 | 334% | 58% | 6.8 Seconds | |||
16 | 35 | 340% | 60% | 7 Seconds | |||
17 | 37 | 345% | 62% | 7.2 Seconds | |||
18 | 39 | 351% | 64% | 7.4 Seconds | |||
19 | 41 | 357% | 66% | 7.6 Seconds | |||
20 (M) | 43 | 363% | 68% | 7.8 Seconds |
Tips and Details
- Attack will home in on nearest target.
- Mind Break can be followed up by the Psychics Tracer DP Combos.
- Mind Break causes a similar effect to Pandemonium where the opponent's controls will vary between normal and reversed every few moments while the debuff lasts.