Icicle Wave: Difference between revisions
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* Listed frostbite chance is as written. In both training room and field test the actual chance is constant and is around 20% | * Listed frostbite chance is as written. In both training room and field test the actual chance is constant and is around 20% | ||
* Unlike [[Fire Road]], '''Icicle Wave''' is not dash cancellable. | * Unlike [[Fire Road]], '''Icicle Wave''' is not dash cancellable. | ||
* The wave of ice will always turn in the direction of the ground as long as there is a turn, but it will never go from a higher place and be carried to a lower place. (ex. casted on a higher platform and hits the edge, does not continue to what is beneath, keeps going straight in the air.) The same is true for [[Fire Road]]. | |||
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Revision as of 01:27, 6 February 2014
[Active] Aisha brings forth a quick-lengthening road of ice which may frostbite opponents over a distance. |
Requirements
Class | Master | Level Required | SP Cost Per Level | Alternative |
---|---|---|---|---|
Magician | Lv. 20 | 5 - 38 | 2 | Fire Road |
Skill Information
Skill Level | Level Required | Rod Damage (Physical) | Road Damage (Magical) | Road Duration (Range) | Frostbite Chance | Frostbite Time | MP Usage | Cooldown |
---|---|---|---|---|---|---|---|---|
1 | 5 | 69.0% | 308% | 1.0 Seconds | 25% | 5 Seconds | 30 MP | 4 Seconds |
2 | 70.5% | 315% | 1.1 Seconds | 27% | ||||
3 | 72.0% | 322% | 1.1 Seconds | 29% | ||||
4 | 6 | 73.6% | 329% | 1.2 Seconds | 31% | |||
5 | 8 | 75.2% | 336% | 1.2 Seconds | 33% | |||
6 | 10 | 76.7% | 343% | 1.3 Seconds | 35% | |||
7 | 12 | 78.3% | 350% | 1.3 Seconds | 37% | |||
8 | 14 | 79.8% | 357% | 1.4 Seconds | 39% | |||
9 | 16 | 81.4% | 363% | 1.4 Seconds | 41% | |||
10 | 18 | 82.9% | 370% | 1.5 Seconds | 43% | |||
11 | 20 | 84.5% | 377% | 1.5 Seconds | 45% | |||
12 | 22 | 86.0% | 384% | 1.6 Seconds | 47% | |||
13 | 24 | 87.6% | 391% | 1.6 Seconds | 49% | |||
14 | 26 | 89.1% | 398% | 1.7 Seconds | 51% | |||
15 | 28 | 90.7% | 405% | 1.7 Seconds | 53% | |||
16 | 30 | 92.2% | 412% | 1.8 Seconds | 55% | |||
17 | 32 | 93.8% | 419% | 1.8 Seconds | 57% | |||
18 | 34 | 95.3% | 426% | 1.9 Seconds | 59% | |||
19 | 36 | 96.9% | 433% | 1.9 Seconds | 61% | |||
20 (M) | 38 | 98.4% | 440% | 2.0 Seconds | 63% | |||
21 | -* | 100% | 447% | 2.0 Seconds | 65% | |||
22 | 102% | 454% | 2.1 Seconds | 67% | ||||
23 | 103% | 460% | 2.1 Seconds | 69% | ||||
24 | 105% | 467% | 2.2 Seconds | 71% | ||||
25 | 106% | 474% | 2.2 Seconds | 73% |
*Please note that you can only achieve these levels through equipments, accessories, and titles.
Tips and Details
- The road has a chance to apply weapon elements like normal attacks.
- Listed frostbite chance is as written. In both training room and field test the actual chance is constant and is around 20%
- Unlike Fire Road, Icicle Wave is not dash cancellable.
- The wave of ice will always turn in the direction of the ground as long as there is a turn, but it will never go from a higher place and be carried to a lower place. (ex. casted on a higher platform and hits the edge, does not continue to what is beneath, keeps going straight in the air.) The same is true for Fire Road.
KR Updates
- 07/11/2013
- Now will always inflict debuff.
- Changed DoT damage to action speed reduction.
- 04/07/2013
- Changed so it gives similar damage to Fire Road.
- NA
Template:AiSkills |-| KR= Template:AiKRSkills