Particle Prism: Difference between revisions
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{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;" | {| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;" | ||
| [[File:AddSkill3.png]] | | [[File:AddSkill3.png]] | ||
| '''[Special Active]''' Add invokes a particle prism in front of him, dealing damage | | '''[Special Active]''' Add invokes a particle prism in front of him, trapping targets inside and dealing damage. Targets' movement speed will also be slowed inside the prism. | ||
'''Particle Prism''' can be boosted with the aid of 1 [[Add's_Features#DP_Counters|DP Counter]] and increases the effectiveness of the slow debuff. | '''Particle Prism''' can be boosted with the aid of 1 [[Add's_Features#DP_Counters|DP Counter]] and increases the effectiveness of the slow debuff. | ||
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*When activated outside of DP mode, 20 DP will be recovered. | *When activated outside of DP mode, 20 DP will be recovered. | ||
*The prism will have their own HP. It will break if its HP or its' duration is depleted. | *The prism will have their own HP. It will break if its HP or its' duration is depleted. | ||
* | *When trapping inside the prism, the target is unable to escape unless they use [[Teleport]] or by destroying the prism. | ||
<br> | <br> | ||
{{AddSkills}} | {{AddSkills}} |
Revision as of 08:07, 11 April 2014
[Special Active] Add invokes a particle prism in front of him, trapping targets inside and dealing damage. Targets' movement speed will also be slowed inside the prism.
Particle Prism can be boosted with the aid of 1 DP Counter and increases the effectiveness of the slow debuff. |
Requirements
Class | Master | Level Required | SP Cost Per Level | Alternative |
---|---|---|---|---|
Tracers | Lv. 20 | 5 | 2 | Energy Boom |
Skill Infomation
Skill Level | Level Required | Damage (Magical) | Movement Speed Debuff | MP Usage | Cooldown | |
---|---|---|---|---|---|---|
Duration | Effectiveness (With 1 DP Counter) | |||||
1 | 5 | 640% | 5 Seconds | 40% (52%) | 100 MP | 7 Seconds |
2 | 654% | 5.1 Seconds | 42% (54%) | |||
3 | 669% | 5.2 Seconds | 43% (55%) | |||
4 | 6 | 683% | 5.3 Seconds | 45% (57%) | ||
5 | 8 | 698% | 5.4 Seconds | 46% (58%) | ||
6 | 10 | 712% | 5.5 Seconds | 48% (60%) | ||
7 | 12 | 726% | 5.6 Seconds | 49% (61%) | ||
8 | 14 | 741% | 5.7 Seconds | 51% (63%) | ||
9 | 16 | 755% | 5.8 Seconds | 52% (64%) | ||
10 | 18 | 770% | 5.9 Seconds | 54% (66%) | ||
11 | 20 | 784% | 6 seconds | 55% (67%) | ||
12 | 22 | 798% | 6.1 Seconds | 56% (68%) | ||
13 | 24 | 813% | 6.2 Seconds | 58% (70%) | ||
14 | 26 | 827% | 6.3 Seconds | 60% (72%) | ||
15 | 28 | 842% | 6.4 Seconds | 61% (73%) | ||
16 | 30 | 856% | 6.5 Seconds | 63% (75%) | ||
17 | 32 | 870% | 6.6 Seconds | 64% (76%) | ||
18 | 34 | 885% | 6.7 Seconds | 66% (78%) | ||
19 | 36 | 899% | 6.8 Seconds | 67% (79%) | ||
20 (M) | 38 | 914% | 6.9 Seconds | 69% (81%) |
Tips and Details
- When activated outside of DP mode, 20 DP will be recovered.
- The prism will have their own HP. It will break if its HP or its' duration is depleted.
- When trapping inside the prism, the target is unable to escape unless they use Teleport or by destroying the prism.