Gliding Strike: Difference between revisions

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! rowspan="2" | Skill Level !! rowspan="2" | Required Level !! colspan="2" | Damage (Physical) !! rowspan="2" | Max Hits !! rowspan="2" | MP Cost !! rowspan="2" | Cooldown
! rowspan=2 | Skill Level !! rowspan=2 | Required Level !! colspan=2 | Damage (Physical) !! rowspan=2 | Max Hits !! rowspan=2 | MP Cost !! rowspan=2 | Cooldown
|- style="background:#90EE90"
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! Normal !! Awaken
! Normal !! Awaken
|-
|-
| align="left" | 1 || rowspan="2" | 55 || 288% || 368% || rowspan="7" | 7 || rowspan="7" | 200 MP || rowspan="7" | 13 Seconds  
| align=left | 1 || rowspan=2 | 55 || 288% || 368% || rowspan=11 | 7 || rowspan=11 | 200 MP || rowspan=11 | 13 Seconds  
|-
|-
| align="left" | 2 || 310% || 396%
| align=left | 2 || 310% || 396%
|-
|-
| align="left" | 3 || 58 || 331% || 423%
| align=left | 3 || 58 || 331% || 423%
|-
|-
| align="left" | 4 || 62 || 353% || 451%
| align=left | 4 || 62 || 353% || 451%
|-
|-
| align="left" | 5 || 66 || 374% || 478%
| align=left | 5 || 66 || 374% || 478%
|-
|-
| align="left" | 6 || 70 || 396% || 506%
| align=left | 6 || 70 || 396% || 506%
|-
|-
| align="left" | 7 || 74 || - || -
| align=left | 7 || 74 || 418% || 534%
|-
| align=left | 8 || 78 || 439% || 561%
|-
| align=left | 9 || 82 || 461% || 589%
|-
| align=left | 10 || 86 || 482% || 616%
|-
| align=left | 11 || 90 || 504% || 644%
|}
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Revision as of 12:46, 18 April 2014

[Special Active] Rena leaps back and shoots a torrent of traps in front of her that explode on contact with enemies or the ground.

Gliding Strike can be boosted with the aid of 2 Nature Orbs.


Requirements

Class Master Required Level SP Used per Level Alternative
Night Watcher Lv. 20 55 5 Furious Engage


Skill Information

Skill Level Required Level Damage (Physical) Max Hits MP Cost Cooldown
Normal Awaken
1 55 288% 368% 7 200 MP 13 Seconds
2 310% 396%
3 58 331% 423%
4 62 353% 451%
5 66 374% 478%
6 70 396% 506%
7 74 418% 534%
8 78 439% 561%
9 82 461% 589%
10 86 482% 616%
11 90 504% 644%


Other Information

PvP Damage Modifier MP per hit Invincibility Interval
PvP PvE
0.75 2.86 MP ?? ?? Seconds


Tips and Details

  • This skill can be used in the air.
  • The traps will explode regardless even if they do not touch a target.
  • When a target is hit by the skill, the successive hits will cause it to move towards the center of the explosions before knocking down.
  • The traps have a fixed maximum range, so the skill should be used with caution, because if one uses it too high up, the traps will explode mid-air before even hitting the ground.