Lunatic Scud: Difference between revisions
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==Tips and Details== | ==Tips and Details== | ||
*At level 2, this skill can do, more or less, 16168% Magical Damage if all hits were to connect. | *At level 2, this skill can do, more or less, 16168% Magical Damage if all hits were to connect.<br> | ||
*The stun gun effect may looks like "Atomic Blaster- Plasma Gun" with a larger range but it actually fire out mini electron ball which will home into targets and stun them.<br> | |||
*Eve can move before the skill end which can be use to catch and start a new combo because the skills will launch the enemies toward Eve if they were caught inside the explosion zone(not outside). | |||
<br> | <br> | ||
{{CNKRSkills}} | {{CNKRSkills}} |
Revision as of 12:50, 4 September 2014
Requirements
Class | Master | Level Required | SP Cost Per Level | Skill Requirement |
---|---|---|---|---|
Code: Nemesis | Lv. 20 | 65 | 10 | Hyper Skill Quest |
Skill Information
Tips and Details
- At level 2, this skill can do, more or less, 16168% Magical Damage if all hits were to connect.
- The stun gun effect may looks like "Atomic Blaster- Plasma Gun" with a larger range but it actually fire out mini electron ball which will home into targets and stun them.
- Eve can move before the skill end which can be use to catch and start a new combo because the skills will launch the enemies toward Eve if they were caught inside the explosion zone(not outside).