EMP Shock: Difference between revisions
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|<font color="4488FF">'''Overlimit'''</font> | |<font color="4488FF">'''Overlimit(Time Tracer)'''</font> | ||
*In Configuration Mode (Awakening), 200 DP will be consumed for this skill and 40 MP will be recovered. | *In Configuration Mode (Awakening), 200 DP will be consumed for this skill and 40 MP will be recovered. | ||
*In Dissolution Mode (Non-Awakening), 200 MP will be consumed for this skill and 40 DP will be recovered. | *In Dissolution Mode (Non-Awakening), 200 MP will be consumed for this skill and 40 DP will be recovered. | ||
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Revision as of 16:39, 21 October 2014
File:AddSkill11.png | [Special Active] Add generates a strong electromagnetic pulse, damaging any targets inside the field. Target's MP will be burned when in range and their skills will have cooldown. Even if the target is out of bounds, as long as they are within the range of 700 ~ 1200 of the skill, they will receive 50% of damage and MP reduction/cooldown extension. |
DP Skill Recovery
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Overlimit(Time Tracer)
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Nasod Armour Command Link
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Requirements
Class | Master | Level Required | SP Cost Per Level | Alternative |
---|---|---|---|---|
Psychic Tracer | Lv. 20 | 30 | 3 | Quake Buster |
Arc Tracer | Panzer Buster | |||
Time Tracer | Void Field |
Skill Infomation
Skill Level | Level Required | Damage (Magical) | Additions | MP Usage | Cooldown | |
---|---|---|---|---|---|---|
Mana Burn | CD Extension on Skills for Enemies | |||||
1 | 30 | 1778% | -20 | 5 Seconds | 200 MP | 15 Seconds |
2 | 1836% | -22 | 5.3 Seconds | |||
3 | 31 | 1894% | -24 | 5.6 Seconds | ||
4 | 34 | 1951% | -26 | 5.9 Seconds | ||
5 | 37 | 2009% | -28 | 6.2 Seconds | ||
6 | 40 | 2067% | -30 | 6.5 Seconds | ||
7 | 43 | 2125% | -32 | 6.8 Seconds | ||
8 | 46 | 2182% | -34 | 7.1 Seconds | ||
9 | 49 | 2240% | -36 | 7.4 Seconds | ||
10 | 52 | 2298% | -38 | 7.7 Seconds | ||
11 | 55 | 2356% | -40 | 8 Seconds | ||
12 | 58 | 2414% | -42 | 8.3 Seconds | ||
13 | 61 | 2471% | -44 | 8.6 Seconds | ||
14 | 64 | 2529% | -46 | 8.9 Seconds | ||
15 | 67 | 2587% | -48 | 9.2 Seconds | ||
16 | 70 | 2645% | -50 | 9.5 Seconds | ||
17 | 73 | 2703% | -52 | 9.8 Seconds |
Tips and Details
- Cooldown extension applies to all skills in skill slots.
- If a skill already has cooldown, the cooldown will be extended if hit by EMP Shock.
- Cooldown extension can only reach a maximum of 20 seconds.
- The Cooldown extension and MP Burn will work as long as you are in the range, regardless of being knocked down or having invincibility.
Updates
- 12/26/2013 KR
- Fixed bug where people could get hit by debuff even when not getting hit by the skill.
- Fixed debuff effect appearing before the hit.
- 5/15/2014 KR
- Mana Burn count decreased.
- Changed so Cooldown doesn't exceed Skill's reuse time.
- Fixed issue of hitbox size being different than debuff area size.