Particle Prism: Difference between revisions
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__NOTOC__ | __NOTOC__ | ||
{{Languages|Particle Prism}} | {{Languages|Particle Prism}} | ||
<div style="float: right;">{{#ev:youtube|CjnepiNenaQ|300}}</div> | <div style="float: right;">{{#ev:youtube|CjnepiNenaQ|300}}</div> | ||
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;" | {| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;" | ||
| [[File:AddSkill3.png]] | | [[File:AddSkill3.png]] | ||
| '''[ | | '''[Special Active]''' Add invokes a particle prism in front of him, trapping targets inside and dealing damage. Targets' movement speed will also be slowed inside the prism. | ||
|- | |- | ||
| | | | ||
|<font color="4488FF">''' | |<font color="4488FF">'''DP Skill Recovery'''</font> | ||
* | *Recovers 20 DP upon use | ||
* | *Does not recover DP while in Configuration Mode (Awakening) | ||
|- | |- | ||
| | | | ||
| <font color="33DD00">''' | | <font color="33DD00">'''Dynamo Mutation Point Usage'''</font> | ||
* | *During Awakening, a maximum of 1 Dynamo Mutation Point will be consumed. | ||
* | *For each mutation point used, the effectiveness of the Movement Speed Debuff will increase. | ||
|} | |} | ||
<br> | <br> | ||
== | == Requirements == | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | ||
|- style="background:#9F81F7;" | |- style="background:#9F81F7;" | ||
! | ! Class !! Master !! Level Required !! SP Cost Per Level !! Alternative | ||
|- | |- | ||
| [[Add | | [[Add|Tracer]] || Lv. 20 || 5 || 2 || [[Energy Boom]] | ||
|} | |} | ||
<br> | <br> | ||
== | == Skill Infomation == | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | ||
|- style="background:#9F81F7;" | |- style="background:#9F81F7;" | ||
! rowspan="2" | | ! rowspan="2" | Skill Level !! rowspan="2" | Level Required !! rowspan="2" | Damage (Magical) !! colspan="2" | Movement Speed Debuff !! rowspan="2" | MP Usage !! rowspan="2" | Cooldown | ||
|- style="background:#9F81F7;" | |- style="background:#9F81F7;" | ||
! | ! Duration !! Reduction<br>(With 1 DMP) | ||
|- | |- | ||
| align="left" | 1 || rowspan="3" | 5 || 640% || 5 | | align="left" | 1 || rowspan="3" | 5 || 640% || 5 Seconds || 40% (52%) || rowspan="20" | 100 MP || rowspan="20" | 7 Seconds | ||
|- | |- | ||
| align="left" | 2 || 654% || 5.1 | | align="left" | 2 || 654% || 5.1 Seconds || 42% (54%) | ||
|- | |- | ||
| align="left" | 3 || 669% || 5.2 | | align="left" | 3 || 669% || 5.2 Seconds || 43% (55%) | ||
|- | |- | ||
| align="left" | 4 || 6 || 683% || 5.3 | | align="left" | 4 || 6 || 683% || 5.3 Seconds || 45% (57%) | ||
|- | |- | ||
| align="left" | 5 || 8 || 698% || 5.4 | | align="left" | 5 || 8 || 698% || 5.4 Seconds || 46% (58%) | ||
|- | |- | ||
| align="left" | 6 || 10 || 712% || 5.5 | | align="left" | 6 || 10 || 712% || 5.5 Seconds || 48% (60%) | ||
|- | |- | ||
| align="left" | 7 || 12 || 726% || 5.6 | | align="left" | 7 || 12 || 726% || 5.6 Seconds || 49% (61%) | ||
|- | |- | ||
| align="left" | 8 || 14 || 741% || 5.7 | | align="left" | 8 || 14 || 741% || 5.7 Seconds || 51% (63%) | ||
|- | |- | ||
| align="left" | 9 || 16 || 755% || 5.8 | | align="left" | 9 || 16 || 755% || 5.8 Seconds || 52% (64%) | ||
|- | |- | ||
| align="left" | 10 || 18 || 770% || 5.9 | | align="left" | 10 || 18 || 770% || 5.9 Seconds || 54% (66%) | ||
|- | |- | ||
| align="left" | 11 || 20 || 784% || 6 | | align="left" | 11 || 20 || 784% || 6 seconds || 55% (67%) | ||
|- | |- | ||
| align="left" | 12 || 22 || 798% || 6.1 | | align="left" | 12 || 22 || 798% || 6.1 Seconds || 56% (68%) | ||
|- | |- | ||
| align="left" | 13 || 24 || 813% || 6.2 | | align="left" | 13 || 24 || 813% || 6.2 Seconds || 58% (70%) | ||
|- | |- | ||
| align="left" | 14 || 26 || 827% || 6.3 | | align="left" | 14 || 26 || 827% || 6.3 Seconds || 60% (72%) | ||
|- | |- | ||
| align="left" | 15 || 28 || 842% || 6.4 | | align="left" | 15 || 28 || 842% || 6.4 Seconds || 61% (73%) | ||
|- | |- | ||
| align="left" | 16 || 30 || 856% || 6.5 | | align="left" | 16 || 30 || 856% || 6.5 Seconds || 63% (75%) | ||
|- | |- | ||
| align="left" | 17 || 32 || 870% || 6.6 | | align="left" | 17 || 32 || 870% || 6.6 Seconds || 64% (76%) | ||
|- | |- | ||
| align="left" | 18 || 34 || 885% || 6.7 | | align="left" | 18 || 34 || 885% || 6.7 Seconds || 66% (78%) | ||
|- | |- | ||
| align="left" | 19 || 36 || 899% || 6.8 | | align="left" | 19 || 36 || 899% || 6.8 Seconds || 67% (79%) | ||
|- | |- | ||
| align="left" | 20 (M) || 38 || 914% || 6.9 | | align="left" | 20 (M) || 38 || 914% || 6.9 Seconds || 69% (81%) | ||
|} | |} | ||
<br> | <br> | ||
== [[ | == [[Skill Note]] == | ||
'''Name:''' | '''Name:''' Space Reverse (공간 역전)<br> | ||
''' | '''Description:''' Does not break from hits. | ||
<br> | <br> | ||
== | == Tips and Details == | ||
* | *The prism will have their own HP. It will break if its HP or its duration is depleted. | ||
* | *When trapping inside the prism, the target is unable to escape unless they use [[Teleport]], use a 'pass' type combo, or destroy the prism. | ||
* | *The hit from '''Particle Prism''' does not provide a hitstun, but it has a very long skill delay to compensate. | ||
*''' | *'''Particle Prism''' can destroy non-piercing projectiles. | ||
<br> | <br> | ||
Revision as of 00:04, 20 November 2014
Requirements
Class | Master | Level Required | SP Cost Per Level | Alternative |
---|---|---|---|---|
Tracer | Lv. 20 | 5 | 2 | Energy Boom |
Skill Infomation
Skill Level | Level Required | Damage (Magical) | Movement Speed Debuff | MP Usage | Cooldown | |
---|---|---|---|---|---|---|
Duration | Reduction (With 1 DMP) | |||||
1 | 5 | 640% | 5 Seconds | 40% (52%) | 100 MP | 7 Seconds |
2 | 654% | 5.1 Seconds | 42% (54%) | |||
3 | 669% | 5.2 Seconds | 43% (55%) | |||
4 | 6 | 683% | 5.3 Seconds | 45% (57%) | ||
5 | 8 | 698% | 5.4 Seconds | 46% (58%) | ||
6 | 10 | 712% | 5.5 Seconds | 48% (60%) | ||
7 | 12 | 726% | 5.6 Seconds | 49% (61%) | ||
8 | 14 | 741% | 5.7 Seconds | 51% (63%) | ||
9 | 16 | 755% | 5.8 Seconds | 52% (64%) | ||
10 | 18 | 770% | 5.9 Seconds | 54% (66%) | ||
11 | 20 | 784% | 6 seconds | 55% (67%) | ||
12 | 22 | 798% | 6.1 Seconds | 56% (68%) | ||
13 | 24 | 813% | 6.2 Seconds | 58% (70%) | ||
14 | 26 | 827% | 6.3 Seconds | 60% (72%) | ||
15 | 28 | 842% | 6.4 Seconds | 61% (73%) | ||
16 | 30 | 856% | 6.5 Seconds | 63% (75%) | ||
17 | 32 | 870% | 6.6 Seconds | 64% (76%) | ||
18 | 34 | 885% | 6.7 Seconds | 66% (78%) | ||
19 | 36 | 899% | 6.8 Seconds | 67% (79%) | ||
20 (M) | 38 | 914% | 6.9 Seconds | 69% (81%) |
Skill Note
Name: Space Reverse (공간 역전)
Description: Does not break from hits.
Tips and Details
- The prism will have their own HP. It will break if its HP or its duration is depleted.
- When trapping inside the prism, the target is unable to escape unless they use Teleport, use a 'pass' type combo, or destroy the prism.
- The hit from Particle Prism does not provide a hitstun, but it has a very long skill delay to compensate.
- Particle Prism can destroy non-piercing projectiles.