Rolling Smash: Difference between revisions

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{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
|-
|-
| rowspan="1" style="border-style: solid; border-width: 0px;" | [[File:ElSkill3i.png]]
| style="border-style: solid; border-width: 0px;" rowspan="1" | [[Image:ElSkill3i.png]]<br />
| colspan="2" style="border-style: solid; border-width: 0px;" | '''[Active]''' Positioning himself, Elsword launches himself forward into the air while swinging his sword 360 degrees until he hits the ground with a smash that sends all the enemies in the air.
| style="border-style: solid; border-width: 0px;" colspan="2" | '''[Active]''' Elsword positions his pose and launches himself forward while swinging his sword around him 360 Degrees, ending it with a heavy smash onto the ground flinging all enemies into the air.
|}
|}
<br>
== Prerequisites  ==


[[Image:Rolling Smash.jpg|thumb|240px]]


{{PreStart}}
== Requirements  ==
{{PreRow|Class=Lord Knight|Master=5|SP=75|Skill=-|Req=-}}
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
{{PreEnd}}
|-
<br>
|style="border-style: solid; border-width: 1px; background-color:#FCBCBC"| <center>'''Class'''</center>
|style="border-style: solid; border-width: 1px; background-color:#FCBCBC"| <center>'''Master'''</center>
|style="border-style: solid; border-width: 1px; background-color:#FCBCBC"| <center>'''Skill Requirement'''</center>
|-
| [[Lord Knight]]
| <center>Lv5</center>
| <center>75SP</center>
|}
 


== Skill Information  ==
== Skill Information  ==
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
|-
| style="border-style: solid; border-width: 1px; background-color:#FCBCBC" | '''Skill Level'''
| style="border-style: solid; border-width: 1px; background-color:#FCBCBC" | <center>'''Damage (Per Hit)'''</center>
| style="border-style: solid; border-width: 1px; background-color:#FCBCBC" | <center>'''Final Smash'''</center>
| style="border-style: solid; border-width: 1px; background-color:#FCBCBC" | '''Distance'''
| style="border-style: solid; border-width: 1px; background-color:#FCBCBC" | '''Hits'''
| style="border-style: solid; border-width: 1px; background-color:#FCBCBC" |<center>'''MP'''</center>
| style="border-style: solid; border-width: 1px; background-color:#FCBCBC" |
<span style="font-weight: bold;">Cooldown</span><br />


{| cellpadding="5" style="border-collapse: collapse; border: 1px solid rgb(0, 0, 0);"
|-
| rowspan="2" style="border-style: solid; border-width: 1px;" | '''Lv'''
| colspan="2" style="border-style: solid; border-width: 1px;" | '''Damage'''
| rowspan="2" style="border-style: solid; border-width: 1px;" | '''Distance'''
| style="border-style: solid; border-width: 1px;" | '''Ground Smash'''
| rowspan="2" style="border-style: solid; border-width: 1px;" | '''MP'''
| rowspan="2" style="border-style: solid; border-width: 1px;" | '''CD'''
|-
| style="border-style: solid; border-width: 1px;" | '''P.Dmg'''
| style="border-style: solid; border-width: 1px;" | '''Hits'''
| style="border-style: solid; border-width: 1px;" | '''P.Dmg'''<br>
|-
| style="border-style: solid; border-width: 1px;" | 1
| style="border-style: solid; border-width: 1px;" | 94%
| style="border-style: solid; border-width: 1px;" rowspan="6" | 5
| style="border-style: solid; border-width: 1px;" | 4.7m
| style="border-style: solid; border-width: 1px;" | 156%
| style="border-style: solid; border-width: 1px;" rowspan="6" | 50
| style="border-style: solid; border-width: 1px;" rowspan="6" | 12 seconds
|-
|-
| style="border-style: solid; border-width: 1px;" | 2
| style="border-style: solid; border-width: 1px;" | 1
| style="border-style: solid; border-width: 1px;" | 104%
| style="border-style: solid; border-width: 1px;" rowspan="1" | 120% Physical Damage
| style="border-style: solid; border-width: 1px;" | 5.4m
| style="border-style: solid; border-width: 1px;" rowspan="1" | <center>156% Physical Damage</center>
| style="border-style: solid; border-width: 1px;" | 174%
| style="border-style: solid; border-width: 1px;" rowspan="1" | <center>4.7m</center>
| style="border-style: solid; border-width: 1px;" rowspan="7" | <center>5</center>
| style="border-style: solid; border-width: 1px;" rowspan="7" | <center>50MP</center>
| style="border-style: solid; border-width: 1px;" rowspan="7" | <center>12 Seconds</center>
|-
|-
| style="border-style: solid; border-width: 1px;" | 3
| style="border-style: solid; border-width: 1px;" | 2
| style="border-style: solid; border-width: 1px;" | 116%  
| rowspan="1" | 140% Physical Damage
| style="border-style: solid; border-width: 1px;" | 6.1m
| rowspan="1" | <center>174% Physical Damage</center>
| style="border-style: solid; border-width: 1px;" | 194%<br>
| rowspan="1" | <center>5.4m</center>
|-
|-
| style="border-style: solid; border-width: 1px;" | 4
| style="border-style: solid; border-width: 1px;" | 3
| style="border-style: solid; border-width: 1px;" | 130%  
| rowspan="1" | 160% Physical Damage
| style="border-style: solid; border-width: 1px;" | 6.8m
| rowspan="1" | <center>194% Physical Damage</center>
| style="border-style: solid; border-width: 1px;" | 216%<br>
| rowspan="1" | <center>6.1m</center>
|-
|-
| style="border-style: solid; border-width: 1px;" | 5 (M)
| style="border-style: solid; border-width: 1px;" | 4
| style="border-style: solid; border-width: 1px;" | 144%  
| rowspan="1" | 190% Physical Damage
| style="border-style: solid; border-width: 1px;" | 7.5m
| rowspan="1" | <center>216% Physical Damage</center>
| style="border-style: solid; border-width: 1px;" | 240%<br>
| rowspan="1" | <center>6.8m</center>
|-
|-
| style="border-style: solid; border-width: 1px;" | 6
| style="border-style: solid; border-width: 1px;" | 5 (M)
| style="border-style: solid; border-width: 1px;" | 158%  
| rowspan="1" | 220% Physical Damage
| style="border-style: solid; border-width: 1px;" | 8.2m
| rowspan="1" | <center>240% Physical Damage</center>
| style="border-style: solid; border-width: 1px;" | 264%<br>
| rowspan="1" | <center>7.5m</center>
|}
|}
<br>
<br>

Revision as of 01:09, 5 December 2011

File:ElSkill3i.png
[Active] Elsword positions his pose and launches himself forward while swinging his sword around him 360 Degrees, ending it with a heavy smash onto the ground flinging all enemies into the air.


Requirements

Class
Master
Skill Requirement
Lord Knight
Lv5
75SP


Skill Information

Skill Level
Damage (Per Hit)
Final Smash
Distance Hits
MP

Cooldown

1 120% Physical Damage
156% Physical Damage
4.7m
5
50MP
12 Seconds
2 140% Physical Damage
174% Physical Damage
5.4m
3 160% Physical Damage
194% Physical Damage
6.1m
4 190% Physical Damage
216% Physical Damage
6.8m
5 (M) 220% Physical Damage
240% Physical Damage
7.5m


Tips and Details

  • Skill will get additional hits while you are underwater, since Elsword lifts much higher than usual.
  • Rolling Smash can be more effective while armed with Armageddon Blade.
  • Rather slow start up where Elsword is vulnerable to attacks, so be careful.
  • Elsword is immune to flinching attacks while in the animation. (Not exactly in Stoic, but something in between)
  • Against a Sniping Ranger's Wind Ward, Lord Knights can use Rolling Smash against it. Due to the suction of Wind Ward, it will pull in the Rolling Smash, but not interrupt it, causing consistent spinning and a lot more hits until Wind Ward ends.

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