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| == Aisha Second Class : Elemental Master ==
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| [[Image:ElementMaster.png|thumb|240px]]
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| === Speciality ===
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| Elemental Masters are damage dealers and buffers by using elemental magic. Combining the Four elements which are Fire, Water, Earth and Wind. You can use them to your advantage.
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| === Background ===
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| Baked Backgrounds
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| == Gameplay ==
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| === Combos ===
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| {| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
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| ! Image
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| ! Description
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| | [[Image:EMCombo1.jpg]]
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| | '''Lightning Combo'''
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| A new and fresh combo. A fireball, followed by a wind and lightning combo. Great for pushing enemies away.
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| | [[Image:EMCombo2.jpg]]
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| | '''Magic Sphere combos'''
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| Base class Magic Sphere upgrade combos. Elemental Master's magic spheres are upgraded with increased size and attack/hits.
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| <br>
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| |}
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| <br>
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| === Skills ===
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| ==== '''<u>Passives</u>''' ====
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| {| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
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| ! Image
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| ! colspan="2" | Elements' Friendly
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| | rowspan="4" | [[Image:AishaS14.png]]<br>
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| | '''Skill Description:'''
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| | Any special active used that is related to an element (Fire, Water, Wind, Earth) gives the player a buff seal that revolves around the character, and lasts for 20 seconds. Stacks up to a maximum amount of 3 times.
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| | '''Skill Mastery:'''
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| '''(3SP)'''
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| '''1 seal'''''': 3% magic attack increase'''
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| '''2 seals: 6% magic attack increase'''
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| '''3 seals: 10% magic attack increase'''
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| | '''Prerequisites:'''
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| | '''70SP''' invested in skill tree
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| | '''Info:'''
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| |}
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| <br>
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| <br>
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| ==== '''<u>Buffs</u>''' ====
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| ==== '''<u>Actives</u>''' ====
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| {| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
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| ! Image
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| ! colspan="2" |
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| | rowspan="6" | [[Image:AishaS3.png]]<br>
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| | '''MP Usage:'''
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| | '''40MP'''
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| | '''Cooldown:'''
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| | '''9 Seconds'''
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| | '''Skill Description:'''
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| | The character summons a statue from the ground that launches the enemies once released. After released, a stone statue emerges that prevents enemies from crossing through, and absorbs damage such as arrows when hit. The statue will break either when the HP turns zero, or after a certain time has passed (changes depending on the level).
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| | '''Skill Mastery:'''
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| | '''(5SP) HP will be "Level x ??", ??% Initial damage, lasts for ?? seconds'''
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| | '''Prerequisites:'''
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| | '''70SP''' invested in skill tree
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| | '''Info:'''
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| |}
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| <br>
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| <br>
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| ==== '''<u>Special Actives</u>''' ====
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| {| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
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| ! Image
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| ! colspan="2" | Cyclone
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| | rowspan="6" | [[Image:AishaS7.png]]<br>
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| | '''MP Usage:'''
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| | '''85MP'''
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| | '''Cooldown:'''
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| | '''5 seconds'''
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| | '''Skill Description:'''
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| | The character casts a small tornado that continues to move forward (lasts up to 5 seconds at max level). As it moves forward, it drag enemies forward, continuously damaging and stunning them until it fades away.
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| | '''Skill Mastery:'''
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| | '''(5SP) Lasts for 5 seconds and does 59.85% damage per hit'''
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| | '''Prerequisites:'''
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| | '''75SP''' invested in skill tree
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| | '''Info:'''
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| |}
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| <br>
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| <br>
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| {{Characters}}
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