Doom Strike: Difference between revisions
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== Requirements == | == Requirements == | ||
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! Class !! Master !! Level Required !! SP Used Per Level !! Skill Requirement | ! Class !! Master !! Level Required !! SP Used Per Level !! Skill Requirement | ||
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== Skill Information == | == Skill Information == | ||
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! rowspan="2" | Skill Level !! rowspan="2" | Required Level !! colspan="2" | Damage (Physical) !! rowspan="2" | MP Usage !! rowspan="2" | Cooldown !! rowspan="2" | Item Usage | ! rowspan="2" | Skill Level !! rowspan="2" | Required Level !! colspan="2" | Damage (Physical) !! rowspan="2" | MP Usage !! rowspan="2" | Cooldown !! rowspan="2" | Item Usage | ||
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! Smash Impact !! Eruption | ! Smash Impact !! Eruption | ||
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Revision as of 09:30, 2 January 2015
Requirements
Class | Master | Level Required | SP Used Per Level | Skill Requirement |
---|---|---|---|---|
Iron Paladin | Lv. 20 | 65 | 10 | Hyper Skill Quest |
Skill Information
Skill Level | Required Level | Damage (Physical) | MP Usage | Cooldown | Item Usage | |
---|---|---|---|---|---|---|
Smash Impact | Eruption | |||||
1 | 65 | 2158% | 647% | 300 MP | 180 seconds | x1 |
2 | 70 | 2292% | 687% | |||
3 | 75 | 2427% | 728% |
Tips and Details
- Best used on a super armored target to get max hits.
- You can do an approximate number of 16 hits.
- Does a total of 13284% at level 2 if all hits connect.
Updates
- 08/08/2013 KR
- After Chung stomps the first time and stuns targets, there will be a delay from the moment he jumps up and after he crashes down.
- 11/7/2013 KR
- Power stun is added to the skill. When Chung shouts 'Doom Strike', all targets around him will be stunned and dragged nearer to the quake and Chung will start to strike.
- 07/10/2014 KR
- Damage is increased.
- Enemy pull and delay time from first to second hit is improved.