Pulse Cannon: Difference between revisions
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== Requirements == | == Requirements == | ||
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! Class !! Master !! Level Required !! SP Cost Per Level | ! Class !! Master !! Level Required !! SP Cost Per Level | ||
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== Skill Information == | == Skill Information == | ||
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! rowspan="3" | Skill Level !! rowspan="3" | Level Required !! rowspan="3" | Damage (Magical)<br>Per Shot !! colspan="4" | MP/DP Usage !! rowspan="3" | Cooldown | ! rowspan="3" | Skill Level !! rowspan="3" | Level Required !! rowspan="3" | Damage (Magical)<br>Per Shot !! colspan="4" | MP/DP Usage !! rowspan="3" | Cooldown | ||
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! colspan="2" | Normal Mode !! colspan="2" | DP Mode | ! colspan="2" | Normal Mode !! colspan="2" | DP Mode | ||
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! Normal !! Extra Shots !! Normal !! Extra Shots | ! Normal !! Extra Shots !! Normal !! Extra Shots | ||
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Revision as of 10:03, 2 January 2015
File:AddSkill10.png | [Special Active] Add fires 4 electrical bullets that home in on the nearest target in front of him with his dynamos, dealing magical damage and piercing them. Holding down the skill button will allow Add to fire 4 more shots, each costing 25 MP. |
DP Skill Recovery
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Nasod Armour Command Link
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Requirements
Class | Master | Level Required | SP Cost Per Level |
---|---|---|---|
Psychic Tracer | Lv. 20 | 25 | 3 |
Skill Information
Skill Level | Level Required | Damage (Magical) Per Shot |
MP/DP Usage | Cooldown | |||
---|---|---|---|---|---|---|---|
Normal Mode | DP Mode | ||||||
Normal | Extra Shots | Normal | Extra Shots | ||||
1 | 25 | 239% | 100 MP | 25 MP | 100 DP | 25 DP | 9 Seconds |
2 | 247% | ||||||
3 | 26 | 255% | |||||
4 | 29 | 262% | |||||
5 | 32 | 270% | |||||
6 | 35 | 278% | |||||
7 | 38 | 286% | |||||
8 | 41 | 293% | |||||
9 | 44 | 301% | |||||
10 | 47 | 309% | |||||
11 | 50 | 317% | |||||
12 | 53 | 324% | |||||
13 | 56 | 332% | |||||
14 | 59 | 340% | |||||
15 | 62 | 348% | |||||
16 | 65 | 356% | |||||
17 | 68 | 363% | |||||
18 | 71 | 371% | |||||
19 | 74 | 379% | |||||
20 | 77 | 387% |
Tips and Details
- Pulse Cannon can be followed up by Battle Gear Combos.
- Battle Gear Combos can only be activated if a target was hit within your screen.
- Shots do not knockdown.
- After the shots hit the targeted, they will just fly forward in the direction it hit the targeted.
- If Research Dynamo - Dissolution is at least level 1, Add will gain 20 DP when activating the skill outside of DP mode.
Updates
- 12/26/2013 KR
- Lock-on range increased.
- 03/13/2014 KR
- Damage increased.