Arrow Mastery: Difference between revisions
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| style="border-style: solid; border-width: 0px;" rowspan="1" | [[Image:Enhanced_Bowstring.png]]<br> | | style="border-style: solid; border-width: 0px;" rowspan="1" | [[Image:Enhanced_Bowstring.png]]<br> | ||
| style="border-style: solid; border-width: 0px;" colspan="2" | '''[Passive]''' | | style="border-style: solid; border-width: 0px;" colspan="2" | '''[Passive]''' Alters the damage of normal arrow attacks and the number of hits. | ||
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| style="border-style: solid; border-width: 1px;" | '''Skill Lv''' | | style="border-style: solid; border-width: 1px;" | '''Skill Lv''' | ||
| style="border-style: solid; border-width: 1px;" | ''' | | style="border-style: solid; border-width: 1px;" | '''Damage''' | ||
| style="border-style: solid; border-width: 1px;" | '''Pierce''' | | style="border-style: solid; border-width: 1px;" | '''Pierce''' | ||
| style="border-style: solid; border-width: 1px;" | '''MP gain''' | | style="border-style: solid; border-width: 1px;" | '''MP gain''' | ||
|- | |- | ||
| style="border-style: solid; border-width: 1px;" | 1 | | style="border-style: solid; border-width: 1px;" | 1 | ||
| style="border-style: solid; border-width: 1px;" rowspan="1" | | | style="border-style: solid; border-width: 1px;" rowspan="1" | +2% | ||
| style="border-style: solid; border-width: 1px;" rowspan="3" | | | style="border-style: solid; border-width: 1px;" rowspan="3" | 0 | ||
| style="border-style: solid; border-width: 1px;" rowspan="3" | | | style="border-style: solid; border-width: 1px;" rowspan="3" | Normal | ||
|- | |- | ||
| style="border-style: solid; border-width: 1px;" | 2 | | style="border-style: solid; border-width: 1px;" | 2 | ||
| rowspan="1" | | | rowspan="1" | +4% | ||
|- | |- | ||
| style="border-style: solid; border-width: 1px;" | 3 | | style="border-style: solid; border-width: 1px;" | 3 | ||
| rowspan="1" | | | rowspan="1" | +6% | ||
|- | |- | ||
| style="border-style: solid; border-width: 1px;" | 4 | | style="border-style: solid; border-width: 1px;" | 4 | ||
| rowspan="1" | | | rowspan="1" | -7% | ||
| rowspan="2" | pierces 1 <br> monster <br> | | rowspan="2" | pierces 1 <br> monster <br> | ||
| rowspan="2" | | | rowspan="2" | -40% | ||
|- | |- | ||
| style="border-style: solid; border-width: 1px;" | 5 (M) | | style="border-style: solid; border-width: 1px;" | 5 (M) | ||
| rowspan="1" | | | rowspan="1" | -5% | ||
|- | |- | ||
| style="border-style: solid; border-width: 1px;" | 6 | | style="border-style: solid; border-width: 1px;" | 6 |
Revision as of 01:10, 30 December 2011
File:Enhanced Bowstring.png |
[Passive] Alters the damage of normal arrow attacks and the number of hits. |
Prerequisites
Class | Master | Prerequisite(s) | Required for | |
Skill Tree | Skill | |||
Sniping Ranger | Lv5 | 55SP |
N/A | N/A |
Skill Information
Skill Lv | Damage | Pierce | MP gain |
1 | +2% | 0 | Normal |
2 | +4% | ||
3 | +6% | ||
4 | -7% | pierces 1 monster |
-40% |
5 (M) | -5% | ||
6 | |||
7 |
Tips and Details
- Even though you may get back less MP per arrow, remember that you'll be getting MP for each hit. Get the enemy bunched up for best results.