Fatality: Difference between revisions
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*Not to be mistaken with a critical hit. This name of this damage tier is merely a title; the damage is still subject to critical hit ratio. | *Not to be mistaken with a critical hit. This name of this damage tier is merely a title; the damage is still subject to critical hit ratio. | ||
== Tip and Details == | |||
*Cannot be used in the air. | |||
== Trivia == | |||
*This is the only second lock skill that cannot be used in the air. | |||
{{TRSkills}} | {{TRSkills}} |
Revision as of 08:36, 8 January 2012
[Special Active] Rena excutes a slash that depends on luck. The damage output is depended on which type of damage you get.(Critical, Normal, Weak, Failure) |
Prerequisites
Class | Master | Prerequisite(s) | Required for | |
Skill Tree | Skill | |||
Trapping Ranger | Lv5 | 60SP |
- | - |
Skill Information
Skill Lv. | Critical Damage * (Physical) |
Normal Damage (Physical) |
Weak Damage (Physical) |
Failure Damage | MP Usage | Cooldown |
---|---|---|---|---|---|---|
1 | 3277% | 1490% | 894% | 1 | 200 | 10 seconds |
2 | 3933% | 1788% | 1073% | |||
3 | 4588% | 2085% | 1251% | |||
4 | 5243% | 2383% | 1430% | |||
5 (M) | 6227% | 2830% | 1698% |
- Not to be mistaken with a critical hit. This name of this damage tier is merely a title; the damage is still subject to critical hit ratio.
Tip and Details
- Cannot be used in the air.
Trivia
- This is the only second lock skill that cannot be used in the air.