Mercenary Behavior: Difference between revisions
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| style="border-style: solid; border-width: 0px;" rowspan="1" | [[Image:MercenaryBehavior.png]]<br> | | style="border-style: solid; border-width: 0px;" rowspan="1" | [[Image:MercenaryBehavior.png]]<br> | ||
| style="border-style: solid; border-width: 0px;" colspan="2" | '''[Passive]''' | | style="border-style: solid; border-width: 0px;" colspan="2" | '''[Passive]''' Being a mercenary improves resistance to various status effects, allowing Raven to escape quickly from overheating, and reducing damage. This passive is applicable to: Wounds, bleeding, blind, mist, stun, confusion, panic, flatten-state, attack speed slowdown (from low kick), and movement speed slowdown (leg shot) | ||
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! scope="col" style="border-style: solid; border-width: 1px; background-color:lightgrey" | '''Skill Lv''' | ! scope="col" style="border-style: solid; border-width: 1px; background-color:lightgrey" | '''Skill Lv''' | ||
! scope="col" style="border-style: solid; border-width: 1px; background-color:lightgrey" | ''' | ! scope="col" style="border-style: solid; border-width: 1px; background-color:lightgrey" | '''Debuff time reduction''' | ||
! scope="col" style="border-style: solid; border-width: 1px; background-color:lightgrey" | '''Overheat damage reduction''' | |||
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| style="border-style: solid; border-width: 1px;" | 1 | | style="border-style: solid; border-width: 1px;" | 1 | ||
| style="border-style: solid; border-width: 1px;" | | | style="border-style: solid; border-width: 1px;" | 10% | ||
| style="border-style: solid; border-width: 1px;" | 10% | |||
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| style="border-style: solid; border-width: 1px;" | 2 | | style="border-style: solid; border-width: 1px;" | 2 |
Revision as of 04:47, 12 January 2012
Prerequisites
Weapon taker |
Skill Information
Skill Lv | Debuff time reduction | Overheat damage reduction |
---|---|---|
1 | 10% | 10% |
2 | ||
3 | ||
4 | ||
5 |