Rising Falcon: Difference between revisions
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#After using Rising Falcon, you can use a delayed kick or a jump kick (Jump Z, not dash jump) to continue combo'ing. | #After using Rising Falcon, you can use a delayed kick or a jump kick (Jump Z, not dash jump) to continue combo'ing. | ||
#Rena is invulnerable during the first two cartwheels, but not during the final drop kick. | #Rena is invulnerable during the first two cartwheels, but not during the final drop kick. | ||
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{{ReSkills}} |
Revision as of 07:04, 15 January 2012
[Special Active] Rena does two cartwheels forwards, kicking all enemies in front of her twice each, and then performs a drop kick. |
Prerequisites
Class | Master | Prerequisite(s) | Required for | |
Skill Tree | Skill | |||
Rena | Lv3 | 0SP |
N/A | N/A |
Skill Information
Skill Lv | MP Usage |
Cool Down | Cartwheels | Drop Kick |
1 | 30 MP | 6 seconds | 30% x2 (4) | 105%, 130% |
2 | 45% x2 (4) | 110%, 140% | ||
3 | 50% x2 (4) | 115%, 150% |
Additional Notes
- You can chain this to her normal combo's before the final hit to make this into a longer chain.
- After using Rising Falcon, you can use a delayed kick or a jump kick (Jump Z, not dash jump) to continue combo'ing.
- Rena is invulnerable during the first two cartwheels, but not during the final drop kick.