Ambush Attack: Difference between revisions
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | ||
|- style="background:{{ColorSel|CharLight|Lu/Ciel}}" | |- style="background:{{ColorSel|CharLight|Lu/Ciel}}" | ||
! Skill Level !! Level Required !! Strike (Physical) !! Additional Damage on Back Attack (Physical) !! MP | ! Skill Level !! Level Required !! Strike (Physical) !! Additional Damage on Back Attack (Physical) !! MP Usage !! Cooldown | ||
|- | |- | ||
| align="left" | 1 || rowspan="2" | 35 || % || % || rowspan=17 | 45 MP || rowspan=17 | 7 seconds | | align="left" | 1 || rowspan="2" | 35 || % || % || rowspan=17 | 45 MP || rowspan=17 | 7 seconds | ||
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== Tips and Details == | == Tips and Details == | ||
*This skill ignores enemy guard when used at the back of a target. | *This skill ignores enemy guard and defense when used at the back of a target. | ||
<br> | <br> | ||
Revision as of 15:06, 21 January 2015
[Active] Strike the enemy in front. Hitting the back of an enemy will deal additional damage. |
Requirements
Class | Master | Level Required | SP Cost Per Level | Alternative |
---|---|---|---|---|
Chiliarch | Lv. 20 | 35 | 3 | Fear Chain |
Skill Information
Skill Level | Level Required | Strike (Physical) | Additional Damage on Back Attack (Physical) | MP Usage | Cooldown |
---|---|---|---|---|---|
1 | 35 | % | % | 45 MP | 7 seconds |
2 | % | % | |||
3 | 36 | % | % | ||
4 | 39 | 368% | 202% | ||
5 | 42 | 379% | 214% | ||
6 | 45 | 389% | 226% | ||
7 | 48 | % | % | ||
8 | 51 | % | % | ||
9 | 54 | % | % | ||
10 | 57 | % | % | ||
11 | 60 | % | % | ||
12 | 63 | % | % | ||
13 | 66 | % | % | ||
14 | 69 | % | % | ||
15 | 72 | % | % | ||
16 | 75 | % | % | ||
17 | 78 | % | % |
Tips and Details
- This skill ignores enemy guard and defense when used at the back of a target.
Alternative Names
Server | Name | Translation |
---|---|---|
South Korea | 암습 | Ambush |
Updates
- 01/22/2015 KR
- Added back attack damage increase and defense ignore effect.