Assault Slash: Difference between revisions
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| style="border-style: solid; border-width: 1px; background-color:#FCBCBC" | '''Skill Level''' | | style="border-style: solid; border-width: 1px; background-color:#FCBCBC" | '''Skill Level''' | ||
| style="border-style: solid; border-width: 1px; background-color:#FCBCBC" | <center>'''Damage'''</center> | | style="border-style: solid; border-width: 1px; background-color:#FCBCBC" | <center>'''Damage (Physical)'''</center> | ||
| style="border-style: solid; border-width: 1px; background-color:#FCBCBC" | '''Hits''' | | style="border-style: solid; border-width: 1px; background-color:#FCBCBC" | '''Hits''' | ||
| style="border-style: solid; border-width: 1px; background-color:#FCBCBC" | | | style="border-style: solid; border-width: 1px; background-color:#FCBCBC" | | ||
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|- | |- | ||
| style="border-style: solid; border-width: 1px;" | 1 | | style="border-style: solid; border-width: 1px;" | 1 | ||
| style="border-style: solid; border-width: 1px;" rowspan="1" | 130% | | style="border-style: solid; border-width: 1px;" rowspan="1" | 130% | ||
| style="border-style: solid; border-width: 1px;" rowspan="6" | <center>5</center> | | style="border-style: solid; border-width: 1px;" rowspan="6" | <center>5</center> | ||
| style="border-style: solid; border-width: 1px;" rowspan="6" | <center>100 MP</center> | | style="border-style: solid; border-width: 1px;" rowspan="6" | <center>100 MP</center> | ||
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|- | |- | ||
| style="border-style: solid; border-width: 1px;" | 2 | | style="border-style: solid; border-width: 1px;" | 2 | ||
| rowspan="1" | 155% | | rowspan="1" | 155% | ||
|- | |- | ||
| style="border-style: solid; border-width: 1px;" | 3 | | style="border-style: solid; border-width: 1px;" | 3 | ||
| rowspan="1" | 181% | | rowspan="1" | 181% | ||
|- | |- | ||
| style="border-style: solid; border-width: 1px;" | 4 | | style="border-style: solid; border-width: 1px;" | 4 | ||
| rowspan="1" | 207% | | rowspan="1" | 207% | ||
|- | |- | ||
| style="border-style: solid; border-width: 1px;" | 5 (M) | | style="border-style: solid; border-width: 1px;" | 5 (M) | ||
| rowspan="1" | 246% | | rowspan="1" | 246% | ||
|- | |- | ||
| style="border-style: solid; border-width: 1px;" | 6 | | style="border-style: solid; border-width: 1px;" | 6 | ||
| rowspan="1" | 285% | | rowspan="1" | 285% | ||
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== [[Skill Note]] == | == [[Skill Note]] == | ||
* Adds 3 more hits to the skill, as well as making the hits 50% faster and further. The higher the level of the skill, the greater the difference the skill note makes. | * Adds 3 more hits to the skill, as well as making the hits 50% faster and further. The higher the level of the skill, the greater the difference the skill note makes. | ||
<br> | <br> | ||
== Tips and Details == | == Tips and Details == | ||
* Assault Slash knocks opponents down before the last few hits, so it's best used against [[Stoic]]/Petrified enemies. | * Assault Slash knocks opponents down before the last few hits, so it's best used against [[Stoic]]/[[Elements#Light (Petrify)|Petrified]] enemies. | ||
* In PvP, it's also possible to connect all hits if the opponent is knocked off a platform with it, since the remaining hits will connect while the opponent is falling. It should also be noted that, unlike in PvE, there's no damage reduction when a knocked-down opponent gets hit, <b>as long as the knocked-down target is still | * In [[PvP]], it's also possible to connect all hits if the opponent is knocked off a platform with it, since the remaining hits will connect while the opponent is falling. It should also be noted that, unlike in PvE, there's no damage reduction when a knocked-down opponent gets hit, <b>as long as the knocked-down target is still airborne</b>, else the hits will plainly miss. | ||
* As a thrusting attack, Assault Slash has a very narrow horizontal range; even a small jump can cause it to miss. | |||
* If used while inflicted with [[Status Effects|Frostbite]], the number of hits increases to 10 (with/without note). | * If used while inflicted with [[Status Effects|Frostbite]], the number of hits increases to 10 (with/without note). | ||
* In [[Awakening Mode]], the lunge distance is extended substantially. | * In [[Awakening Mode]], the lunge distance is extended substantially. | ||
{{ElSkills}} | {{ElSkills}} |
Revision as of 19:45, 12 February 2012
[Special Active - Vitality] Elsword charges towards the enemy with a piercing stab dealing continuous damage. |
Requirements
Elsword |
Skill Information
Skill Level | Hits |
MP |
Cooldown | |
1 | 130% | |||
2 | 155% | |||
3 | 181% | |||
4 | 207% | |||
5 (M) | 246% | |||
6 | 285% |
Skill Note
- Adds 3 more hits to the skill, as well as making the hits 50% faster and further. The higher the level of the skill, the greater the difference the skill note makes.
Tips and Details
- Assault Slash knocks opponents down before the last few hits, so it's best used against Stoic/Petrified enemies.
- In PvP, it's also possible to connect all hits if the opponent is knocked off a platform with it, since the remaining hits will connect while the opponent is falling. It should also be noted that, unlike in PvE, there's no damage reduction when a knocked-down opponent gets hit, as long as the knocked-down target is still airborne, else the hits will plainly miss.
- As a thrusting attack, Assault Slash has a very narrow horizontal range; even a small jump can cause it to miss.
- If used while inflicted with Frostbite, the number of hits increases to 10 (with/without note).
- In Awakening Mode, the lunge distance is extended substantially.