Archenemy: Difference between revisions
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| style="border-style: solid; border-width: 1px;" | '''7 ''' | | style="border-style: solid; border-width: 1px;" | '''7 ''' | ||
| rowspan="1" | 263% (420% in awakening) | | rowspan="1" | 263% (420% in awakening) | ||
|} | |||
<br> | |||
== Skill Information (KR) == | |||
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;" | |||
|- | |||
! scope="col" style="border-style: solid; border-width: 1px; background-color:lightgrey" | '''Skill Lv''' | |||
! scope="col" style="border-style: solid; border-width: 1px; background-color:lightgrey" | '''Max Hits''' | |||
! scope="col" style="border-style: solid; border-width: 1px; background-color:lightgrey" | '''Damage (Magical)''' | |||
! scope="col" style="border-style: solid; border-width: 1px; background-color:lightgrey" | <span style="font-weight: bold;">MP Usage</span><br> | |||
! scope="col" style="border-style: solid; border-width: 1px; background-color:lightgrey" | '''Cool Down''' | |||
! scope="col" style="border-style: solid; border-width: 1px; background-color:lightgrey" | '''Duration''' | |||
|- | |||
| style="border-style: solid; border-width: 1px;" | 1 | |||
| style="border-style: solid; border-width: 1px;" rowspan="7" | 4(8 with note)<br> | |||
| style="border-style: solid; border-width: 1px;" rowspan="1" | 232% (355% in awakening) | |||
| style="border-style: solid; border-width: 1px;" rowspan="7" | 150 MP | |||
| style="border-style: solid; border-width: 1px;" rowspan="7" | <br>8 seconds<br> <br> | |||
| style="border-style: solid; border-width: 1px;" rowspan="7" | <br>30 seconds<br><br> | |||
|- | |||
| style="border-style: solid; border-width: 1px;" | 2 | |||
| rowspan="1" | 278% (426% in awakening) | |||
|- | |||
| style="border-style: solid; border-width: 1px;" | 3 | |||
| rowspan="1" | 324% (497% in awakening) | |||
|- | |||
| style="border-style: solid; border-width: 1px;" | 4 | |||
| rowspan="1" | 371% (569% in awakening) | |||
|- | |||
| style="border-style: solid; border-width: 1px;" | 5 (M) | |||
| style="border-style: solid; border-width: 1px;" rowspan="1" | 440% (675% in awakening) | |||
|} | |} | ||
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*Some of Raven's indirect moves will not launch the javelins. Examples: Spikes from XXvX, >>^X and the ground impact from >>^XX. | *Some of Raven's indirect moves will not launch the javelins. Examples: Spikes from XXvX, >>^X and the ground impact from >>^XX. | ||
*It is possible to reset the KD counter with this skill, though it is by a certain method. You need to reach the KD limit with the Javelins to reset. | *It is possible to reset the KD counter with this skill, though it is by a certain method. You need to reach the KD limit with the Javelins to reset. | ||
*After the KR April 5th Patch the second hit from Arc Enemy's note has reduced damage. | |||
{{OTSkills}} | {{OTSkills}} |
Revision as of 03:58, 5 April 2012
[Special Active] Raven summons 4 black javelins that go on standby, waiting until Raven strikes an enemy to instantly impale it. |
Prerequisites
Class | Master | Prerequisite(s) | Required for | |
Skill Tree | Skill | |||
Over Taker | Lv5 | 50SP |
N/A | N/A |
Skill Information
Skill Lv | Max Hits | Damage (Magical) | MP Usage |
Cool Down | Duration |
---|---|---|---|---|---|
1 | 4(8 with note) |
105% (168% in awakening) | 170 MP | 8 seconds |
30 seconds |
2 | 126% (202% in awakening) | ||||
3 | 147% (235% in awakening) | ||||
4 | 168% (269% in awakening) | ||||
5 (M) | 200% (319% in awakening) | ||||
6 | 231% (370% in awakening) | ||||
7 | 263% (420% in awakening) |
Skill Information (KR)
Skill Lv | Max Hits | Damage (Magical) | MP Usage |
Cool Down | Duration |
---|---|---|---|---|---|
1 | 4(8 with note) |
232% (355% in awakening) | 150 MP | 8 seconds |
30 seconds |
2 | 278% (426% in awakening) | ||||
3 | 324% (497% in awakening) | ||||
4 | 371% (569% in awakening) | ||||
5 (M) | 440% (675% in awakening) |
Skill Note
Name: Blaster Master(NA) / Blasting(KR)
Description: Each Javelin will reset the knockdown counter and hit twice.
Tips and Details
- In Awakening Mode the javelins explode on contact, increasing the damage output.
- The skill doesn't have much of a dungeon use (with some exceptions such as Chloe), but can be very handy in PvP.
- With 4 javelins intact, you could the XX>XX combo and cancel after the fourth hit, because the javelin will stun your opponent long enough for you to continue your combo.
- Some of Raven's indirect moves will not launch the javelins. Examples: Spikes from XXvX, >>^X and the ground impact from >>^XX.
- It is possible to reset the KD counter with this skill, though it is by a certain method. You need to reach the KD limit with the Javelins to reset.
- After the KR April 5th Patch the second hit from Arc Enemy's note has reduced damage.