Leap Attack: Difference between revisions
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| rowspan="1" style="border-style: solid; border-width: 0px;" | [[Image:SI_LEAPATTTACK.png]]<br> | | rowspan="1" style="border-style: solid; border-width: 0px;" | [[Image:SI_LEAPATTTACK.png]]<br> | ||
| colspan="2" style="border-style: solid; border-width: 0px;" | '''[Active]''' | | colspan="2" style="border-style: solid; border-width: 0px;" | '''[Active]''' Chung fires the Destroyer near his feet to boost himself at high speed for a super-armored head-on barge into opponents, launching them into the air with him. | ||
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{{PreRow|Class=Fury Guardian|Master=5|SP=50|Skill=N/A|Req=N/A}} | {{PreRow|Class=Fury Guardian|Master=5|SP=50|Skill=N/A|Req=N/A}} | ||
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==Skill Note== | == [[Skill Note]] == | ||
The landing stomp at the end no longer lifts the opponents | '''Name:''' Earth Quake (KR) | ||
'''Description:''' The landing stomp at the end no longer lifts the opponents. | |||
*Instead has a long hitstun. | |||
== Tips and Details == | == Tips and Details == | ||
*[[Iron Paladin|Iron Paladin's]] ^vZZ combo also effects the stomp at the end of Leap Attack, acting in place of the ^v stomp. | *As you crash forcefully into the ground, you inflict great additional impact damage. | ||
**The crashing part of the skill is very likely to miss if the surface that you land on is higher/lower than that which you launched the opponent from. | |||
*[[Iron Paladin|Iron Paladin's]] ^vZZ combo also effects the stomp at the end of Leap Attack, acting in place of the ^v stomp. | |||
**Making it easier to combo afterwards, and also lets you go from stoic straight to [[Status Effects|heavy stance]]. | |||
*Leap Attack is useful for evading head-on stoic attacks, as you can leap through them and attack their behind. It also proves useful if an opponent approaches your behind while you're attacking something in front of you. | *Leap Attack is useful for evading head-on stoic attacks, as you can leap through them and attack their behind. It also proves useful if an opponent approaches your behind while you're attacking something in front of you. | ||
*The super armor is not activated instantly upon using the skill. It activates just after you launch, so it can still be canceled if an opponent hits you early enough. | *The super armor is not activated instantly upon using the skill. It activates just after you launch, so it can still be canceled if an opponent hits you early enough. | ||
{{FGSkills}} | {{FGSkills}} | ||
[[Category:Chung_Skills]] | [[Category:Chung_Skills]] |
Revision as of 20:40, 6 April 2012
[Active] Chung fires the Destroyer near his feet to boost himself at high speed for a super-armored head-on barge into opponents, launching them into the air with him. |
Prerequisites
Class | Master | Prerequisite(s) | Required for | |
Skill Tree | Skill | |||
Fury Guardian | Lv5 | 50SP |
N/A | N/A |
Skill Information
Skill Level | MP Usage | Barge Damage | Landing Damage | Cool Down |
1 | 40 MP | 74% | 298% | 28s |
2 | 82% | 330% | 20s | |
3 | 91% | 366% | 14s | |
4 | 101% | 406% | 10s | |
5 (M) | 112% | 450% | 7s | |
6 | 124% | 496% | 6s | |
7 | 136% | 546% | ?s |
Skill Note
Name: Earth Quake (KR)
Description: The landing stomp at the end no longer lifts the opponents.
- Instead has a long hitstun.
Tips and Details
- As you crash forcefully into the ground, you inflict great additional impact damage.
- The crashing part of the skill is very likely to miss if the surface that you land on is higher/lower than that which you launched the opponent from.
- Iron Paladin's ^vZZ combo also effects the stomp at the end of Leap Attack, acting in place of the ^v stomp.
- Making it easier to combo afterwards, and also lets you go from stoic straight to heavy stance.
- Leap Attack is useful for evading head-on stoic attacks, as you can leap through them and attack their behind. It also proves useful if an opponent approaches your behind while you're attacking something in front of you.
- The super armor is not activated instantly upon using the skill. It activates just after you launch, so it can still be canceled if an opponent hits you early enough.