Aceldama: Difference between revisions
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== Requirements == | |||
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;" | |||
|- | |||
| align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF"| '''Class''' | |||
| align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF"| '''Master''' | |||
| align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF"| '''SP Requirement''' | |||
|- | |||
| [[Chung]] | |||
| <center>Lv5</center> | |||
| <center>30 SP</center> | |||
|} | |||
{{ | == Skill Information == | ||
{{ | {{VersionTabs | ||
{{ | |NA= | ||
<br> | {{{!}} cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;" | ||
{{!}}- | |||
{{!}} style="border-style: solid; border-width: 1px; rowspan="2" {{!}} '''Skill Level''' | |||
{{!}} style="border-style: solid; border-width: 1px; colspan="2" {{!}} '''Damage''' | |||
{{!}} style="border-style: solid; border-width: 1px; rowspan="2" {{!}} '''Number of Missiles''' | |||
{{!}} style="border-style: solid; border-width: 1px; rowspan="2" {{!}} '''Explosion<br>Radius''' | |||
{{!}} style="border-style: solid; border-width: 1px; rowspan="2" {{!}} '''Mp Usage''' | |||
{{!}} style="border-style: solid; border-width: 1px; rowspan="2" {{!}} '''Cooldown''' | |||
{{!}}- | |||
{{!}} style="border-style: solid; border-width: 1px; rowspan="1" {{!}} '''Missile<br>(physical)''' | |||
{{!}} style="border-style: solid; border-width: 1px; rowspan="1" {{!}} '''Explosion<br>(magical)''' | |||
{{!}}- | |||
{{!}} style="border-style: solid; border-width: 1px; rowspan="1" {{!}} 1 | |||
{{!}} style="border-style: solid; border-width: 1px; rowspan="1" {{!}} 8 | |||
{{!}} style="border-style: solid; border-width: 1px; rowspan="1" {{!}} 354% | |||
{{!}} style="border-style: solid; border-width: 1px; rowspan="1" {{!}} 492% | |||
{{!}} style="border-style: solid; border-width: 1px; rowspan="7" {{!}} 200 | |||
{{!}} style="border-style: solid; border-width: 1px; rowspan="7" {{!}} 300 MP | |||
{{!}} style="border-style: solid; border-width: 1px; rowspan="7" {{!}} 30 Seconds | |||
{{!}}- | |||
{{!}} style="border-style: solid; border-width: 1px; rowspan="1" {{!}} 2 | |||
{{!}} style="border-style: solid; border-width: 1px; rowspan="1" {{!}} 9 | |||
{{!}} style="border-style: solid; border-width: 1px; rowspan="1" {{!}} 434% | |||
{{!}} style="border-style: solid; border-width: 1px; rowspan="1" {{!}} 603% | |||
{{!}}- | |||
{{!}} style="border-style: solid; border-width: 1px; rowspan="1" {{!}} 3 | |||
{{!}} style="border-style: solid; border-width: 1px; rowspan="1" {{!}} 10 | |||
{{!}} style="border-style: solid; border-width: 1px; rowspan="1" {{!}} 514% | |||
{{!}} style="border-style: solid; border-width: 1px; rowspan="1" {{!}} 714% | |||
{{!}}- | |||
{{!}} style="border-style: solid; border-width: 1px; rowspan="1" {{!}} 4 | |||
{{!}} style="border-style: solid; border-width: 1px; rowspan="1" {{!}} 11 | |||
{{!}} style="border-style: solid; border-width: 1px; rowspan="1" {{!}} 594% | |||
{{!}} style="border-style: solid; border-width: 1px; rowspan="1" {{!}} 825% | |||
{{!}}- | |||
{{!}} style="border-style: solid; border-width: 1px; rowspan="1" {{!}} 5(M) | |||
{{!}} style="border-style: solid; border-width: 1px; rowspan="1" {{!}} 12 | |||
{{!}} style="border-style: solid; border-width: 1px; rowspan="1" {{!}} 674% | |||
{{!}} style="border-style: solid; border-width: 1px; rowspan="1" {{!}} 936% | |||
{{!}}- | |||
{{!}} style="border-style: solid; border-width: 1px; rowspan="1" {{!}} 6 | |||
{{!}} style="border-style: solid; border-width: 1px; rowspan="1" {{!}} 13 | |||
{{!}} style="border-style: solid; border-width: 1px; rowspan="1" {{!}} 780% | |||
{{!}} style="border-style: solid; border-width: 1px; rowspan="1" {{!}} 1084% | |||
{{!}}- | |||
{{!}} style="border-style: solid; border-width: 1px; rowspan="1" {{!}} 7 | |||
{{!}} style="border-style: solid; border-width: 1px; rowspan="1" {{!}} 14 | |||
{{!}} style="border-style: solid; border-width: 1px; rowspan="1" {{!}} 887% | |||
{{!}} style="border-style: solid; border-width: 1px; rowspan="1" {{!}} 1232% | |||
{{!}}} | |||
== Skill | |KR= | ||
{{{!}} cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;" | |||
{{!}}- | |||
{{!}} style="border-style: solid; border-width: 1px; rowspan="2" {{!}} '''Skill Level''' | |||
{{!}} style="border-style: solid; border-width: 1px; colspan="2" {{!}} '''Damage''' | |||
{{!}} style="border-style: solid; border-width: 1px; rowspan="2" {{!}} '''Number of Missiles''' | |||
{{!}} style="border-style: solid; border-width: 1px; rowspan="2" {{!}} '''Explosion<br>Radius''' | |||
{{!}} style="border-style: solid; border-width: 1px; rowspan="2" {{!}} '''Mp Usage''' | |||
{{!}} style="border-style: solid; border-width: 1px; rowspan="2" {{!}} '''Cooldown''' | |||
{{!}}- | |||
{{!}} style="border-style: solid; border-width: 1px; rowspan="1" {{!}} '''Missile<br>(physical)''' | |||
{{!}} style="border-style: solid; border-width: 1px; rowspan="1" {{!}} '''Explosion<br>(magical)''' | |||
{{!}}- | |||
{{!}} style="border-style: solid; border-width: 1px; rowspan="1" {{!}} 1 | |||
{{!}} style="border-style: solid; border-width: 1px; rowspan="1" {{!}} | |||
{{!}} style="border-style: solid; border-width: 1px; rowspan="1" {{!}} | |||
{{!}} style="border-style: solid; border-width: 1px; rowspan="1" {{!}} | |||
{{!}} style="border-style: solid; border-width: 1px; rowspan="5" {{!}} 200 | |||
{{!}} style="border-style: solid; border-width: 1px; rowspan="5" {{!}} 300 MP | |||
{{!}} style="border-style: solid; border-width: 1px; rowspan="5" {{!}} 30 Seconds | |||
{{!}}- | |||
{{!}} style="border-style: solid; border-width: 1px; rowspan="1" {{!}} 2 | |||
{{!}} style="border-style: solid; border-width: 1px; rowspan="1" {{!}} | |||
{{!}} style="border-style: solid; border-width: 1px; rowspan="1" {{!}} | |||
{{!}} style="border-style: solid; border-width: 1px; rowspan="1" {{!}} | |||
{{!}}- | |||
{{!}} style="border-style: solid; border-width: 1px; rowspan="1" {{!}} 3 | |||
{{!}} style="border-style: solid; border-width: 1px; rowspan="1" {{!}} | |||
{{!}} style="border-style: solid; border-width: 1px; rowspan="1" {{!}} | |||
{{!}} style="border-style: solid; border-width: 1px; rowspan="1" {{!}} | |||
{{!}}- | |||
{{!}} style="border-style: solid; border-width: 1px; rowspan="1" {{!}} 4 | |||
{{!}} style="border-style: solid; border-width: 1px; rowspan="1" {{!}} | |||
{{!}} style="border-style: solid; border-width: 1px; rowspan="1" {{!}} | |||
{{!}} style="border-style: solid; border-width: 1px; rowspan="1" {{!}} | |||
{{!}}- | |||
{{!}} style="border-style: solid; border-width: 1px; rowspan="1" {{!}} 5(M) | |||
{{!}} style="border-style: solid; border-width: 1px; rowspan="1" {{!}} 12 | |||
{{!}} style="border-style: solid; border-width: 1px; rowspan="1" {{!}} 610% | |||
{{!}} style="border-style: solid; border-width: 1px; rowspan="1" {{!}} 708% | |||
{{!}}} | |||
}} | |||
== Tips and Details == | == Tips and Details == |
Revision as of 10:53, 8 April 2012
[Special Active] Chung fires numerous missiles into the air that rain down on the enemies. |
Requirements
Class | Master | SP Requirement |
Chung |
Skill Information
NA
Skill Level | Damage | Number of Missiles | Explosion Radius |
Mp Usage | Cooldown | |
Missile (physical) |
Explosion (magical) | |||||
1 | 8 | 354% | 492% | 200 | 300 MP | 30 Seconds |
2 | 9 | 434% | 603% | |||
3 | 10 | 514% | 714% | |||
4 | 11 | 594% | 825% | |||
5(M) | 12 | 674% | 936% | |||
6 | 13 | 780% | 1084% | |||
7 | 14 | 887% | 1232% |
KR
Skill Level | Damage | Number of Missiles | Explosion Radius |
Mp Usage | Cooldown | |
Missile (physical) |
Explosion (magical) | |||||
1 | 200 | 300 MP | 30 Seconds | |||
2 | ||||||
3 | ||||||
4 | ||||||
5(M) | 12 | 610% | 708% |
Tips and Details
- When activating Aceldama, enemies that are close to you will take 1-3 hits (the closer the more hits) of 66% magical damage in a small radius around you (about 100-200 range).
- The missiles fall at different times, not all at once.
- It is possible that non-SA enemies will be juggled between 1-5 missiles.
- If there are platforms in the targeted area, the missiles may land on the platform instead of the floor.