Transporting Tunnel: Contaminated Area: Difference between revisions
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<span style="display:none">}}</span> | <span style="display:none">}}</span> | ||
| Mob=<span style="display:none">{{</span> | | Mob=<span style="display:none">{{</span> | ||
| [[File: | | [[File:CorruptNasodScorpionFace.png|60px]] | ||
| '''Corrupt Nasod Scorpion''' - Same as Nasod Scorpion, but will super armor during certain attacks. | | '''Corrupt Nasod Scorpion''' - Same as Nasod Scorpion, but will super armor during certain attacks. | ||
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|[[File: | |[[File:CorruptNasodGuardianFace.png|60px]] | ||
|'''Corrupt Nasod Guardian''' - Same as Elite Nasod Guard (Shield), except that it is now bigger, and its stun baton will induce Curse. | |'''Corrupt Nasod Guardian''' - Same as Elite Nasod Guard (Shield), except that it is now bigger, and its stun baton will induce Curse. | ||
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|[[File: | |[[File:CorruptNasodBladerFace.png|60px]] | ||
|'''Corrupt Nasod Blader''' - Same as Nasod Blader, except it is much faster, only found in Hell and Luto Modes. | |'''Corrupt Nasod Blader''' - Same as Nasod Blader, except it is much faster, only found in Hell and Luto Modes. | ||
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|[[File: | |[[File:CorruptNasodGuardTypeIceFace.png|60px]] | ||
|'''Corrupt Nasod Guard Type-ICE''' - Same as Nasod Guard Type-ICE, except that it super armors during certain attacks and will poison instead of frostbite when shooting a cannonball. | |'''Corrupt Nasod Guard Type-ICE''' - Same as Nasod Guard Type-ICE, except that it super armors during certain attacks and will poison instead of frostbite when shooting a cannonball. | ||
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|[[File: | |[[File:CorruptedNasodScoutTypeLFace.png|60px]] | ||
|'''Corrupt Nasod Scout Type-L''' - Same as the Nasod Scout Type-L aside from that the zap attack deals Curse rather than stun. The zap attack can now also be used while its being combo'd and gives it super armor frames during the animation. | |'''Corrupt Nasod Scout Type-L''' - Same as the Nasod Scout Type-L aside from that the zap attack deals Curse rather than stun. The zap attack can now also be used while its being combo'd and gives it super armor frames during the animation. | ||
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|[[File: | |[[File:CorruptedEliteCannonFace.png|60px]] | ||
|'''Corrupt Elite Cannon''' - Same as the Elite Nasod Guard: Cannon; however, its horizontal triple-shots now cause Curse and penetrate multiple times. Also will super armor during it shot a cannon that no longer inflict Confusion. | |'''Corrupt Elite Cannon''' - Same as the Elite Nasod Guard: Cannon; however, its horizontal triple-shots now cause Curse and penetrate multiple times. Also will super armor during it shot a cannon that no longer inflict Confusion. | ||
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|[[File: | |[[File:CorruptNasodAssultTypeW9Face.png|60px]] | ||
|'''Corrupt Nasod Assault: Type-W9''' - Same as the Assault Nasod Type-W9 except bigger (as big as '''Corrupt Nasod Guardian''') and with higher attack speed. | |'''Corrupt Nasod Assault: Type-W9''' - Same as the Assault Nasod Type-W9 except bigger (as big as '''Corrupt Nasod Guardian''') and with higher attack speed. | ||
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|[[File: | |[[File:EvolvedAlterasiaFace.png|60px]] | ||
|'''Evolved Alterasia''' - Same as the regular Alterasia. <br/> | |'''Evolved Alterasia''' - Same as the regular Alterasia. <br/> | ||
*They will lose a negligible amount of HP per each spore spawned. | *They will lose a negligible amount of HP per each spore spawned. | ||
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<span style="display:none">}}</span> | <span style="display:none">}}</span> | ||
| General=<span style="display:none">{{</span> | | General=<span style="display:none">{{</span> | ||
||[[File: | ||[[File:EnrodedNasodMinerFace.png|60px]] | ||
|''' | |'''Enroded Nasod Miner''' - This mob's attack virtually similar to '''Nasod Excavator'''. | ||
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|[[File: | |[[File:EnrodedNasodDrillerFace.png|60px]] | ||
|''' | |'''Enroded Nasod Driller''' - This mob's attack virtually similar to '''Nasod Driller'''. | ||
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|[[File: | |[[File:EnrodedEliteNasodFace.png|60px]] | ||
|''' | |'''Enroded Elite Nasod''' - This mob's attack virtually similar to regular mob have. | ||
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|[[File: | |[[File:EnrodedNasodScorpionKingFace.png|60px]] | ||
|''' | |'''Enroded Nasod Scorpion King''' - This mob's attack virtually similar to '''Scorpion King'''. | ||
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<span style="display:none">}}</span> | <span style="display:none">}}</span> |
Revision as of 07:46, 26 March 2015
Transporting Tunnel: Contaminated Area
“ | Alterasia was a more persistent and hardy plant than you thought. You brace yourself to enter the Contaminated Area in the Transport Tunnel that is filled with contagious spores.
|
” |
Monster Image | Boss Description | Boss Moves | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Alterasia Type-H - The boss's attacks are basically mixture of Elsword's Sword Knight and Magic Knight. Knows >>^XXX, XXZ, >>ZZX, ZZZ >>^XXX and >>^XZ. |
-Wind Blade: Same as Magic Knight's Wind Blade skill, causing moderate damage to target. Type-H usually uses this move to finish off his combos.
Notes
Basic Tactics:
|
For dungeon
- Skills that can literally wipe the floor clean.
- Dimension Link - Guardian
- Plasma Cutter
- Phoenix Strike
- Giga Stream
- Every party buff
For boss
- Blizzard Shower and Freezing Arrow - Sting/Freezing Arrow - Drizzle to freeze the boss for skill chains.
- These can also allow players to skip Storm Blade thresholds, though this does not work all the time.
- Sharp Fall and Heaven's Fist - Pressure to stun the boss and deny it its stoic.
- These can also deal damage without triggering Storm Blade sometimes, but usually Type-H will do it anyways.
- Wind Wall can be used to prevent Type-H from coming in contact with a spore in an emergency.
Icon | Name | Stats | Set Bonus |
---|---|---|---|
Alterasia TYPE_E Spurs | Lv. 65 Accessory (Bottom Piece): [Unidentified * ?] |
2-Piece Effect:
4-Piece Effect:
5-Piece Effect:
| |
Alterasia TYPE_E Top Piece | Lv. 65 Top Piece: [Unidentified * ?] | ||
Alterasia TYPE_E Bottom Piece | Lv. 65 Bottom Piece: [Unidentified * ?] | ||
Alterasia TYPE_E Gloves | Lv. 65 Gloves: [Unidentified * ?] | ||
Alterasia TYPE_E Shoes | Lv. 65 Shoes: [Unidentified * ?] | ||
Alterasia TYPE_E Weapon | Lv. 65 Weapon: [Unidentified * ?] |
- In the earliest versions of 4-X there were no spores and Type-H would automatically stoic and use Storm Blade after every 10 hits outside of stoic frames with a cooldown on Storm Blade of 15 seconds, it would also have stoic active at almost all times unless it was falling from a platform. There was a timer but upon reaching 0 the player would instantly be defeated regardless of remaining HP instead of becoming poisoned. Elsword NA used to have that version of Type-H in the previous version of Henir as a secret stage boss.
- Later versions would remove the timer and then even later modifications would re-add it but the system was altered so that the player would instead be poisoned once time ran out instead of automatically failing. Type-H would also no longer be stoic while moving, and Storm Blade activation would be triggered by HP thresholds instead of hits.
- The healing spores came with the latest updates to the 4-X dungeon, the initial version though only dropped them down once every couple minutes instead of every ~15 seconds.
- When the Type-H execute a skill,there is deaf sound clips from Elsword's voice clip modified to sound like a monster.
- Type-H is not the first boss to have this feature, Crow Rider from 4-5 also has a robotized clip voice of Raven.
- Type-H is one of the few bosses to have a skill cut-in inside the .kom files that contain the character skill cut-ins, but was never used for some reason.