Artillery Strike: Difference between revisions
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| colspan="2" style="border-style: solid; border-width: 0px;" | '''[Special Active]''' [[Chung]] sets the Destroyer on the ground and selects an area around the map using the cross-hair to be bombarded with missiles. | | colspan="2" style="border-style: solid; border-width: 0px;" | '''[Special Active]''' [[Chung]] sets the Destroyer on the ground and selects an area around the map using the cross-hair to be bombarded with missiles. | ||
|} | |} | ||
== Requirements == | |||
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|- | |- | ||
| style="border-style: solid; border-width: 1px; | |style="border-style: solid; border-width: 1px; background-color:#99CCFF"| <center>'''Class'''</center> | ||
|style="border-style: solid; border-width: 1px; background-color:#99CCFF"| <center>'''Master'''</center> | |||
| style="border-style: solid; border-width: 1px; | |style="border-style: solid; border-width: 1px; background-color:#99CCFF"| <center>'''SP Requirement'''</center> | ||
| style="border-style: solid; border-width: 1px; | |||
|- | |- | ||
| | | [[Deadly Chaser]] | ||
| | | <center>Lv5</center> | ||
| | | <center>80SP</center> | ||
|} | |||
< | |||
| style="border-style: solid; border-width: 1px;" rowspan="1" | |||
== Skill Information == | |||
{{VersionTabs | |||
|NA= | |||
{{{!}} cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;" | |||
{{!}}- | |||
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} '''Skill Level''' | |||
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} '''Damage''' | |||
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} '''Duration''' | |||
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} '''Max Hits''' | |||
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} '''MP Usage''' | |||
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} '''Cool Down''' | |||
{{!}}- | |||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 1 | |||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} | |||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="6" {{!}} 11 Seconds | |||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="6" {{!}} 30 | |||
|} | {{!}} style="border-style: solid; border-width: 1px;" rowspan="6" {{!}} 200 MP | ||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="6" {{!}} 15 Seconds | |||
{{!}}- | |||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 2 | |||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} | |||
{{!}}- | |||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 3 | |||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} | |||
{{!}}- | |||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 4 | |||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 351% Per Missile | |||
{{!}}- | |||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 5 (M) | |||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 417% Per Missile | |||
{{!}}- | |||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 6 | |||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 483% Per Missile | |||
{{!}}} | |||
|KR= | |||
{{{!}} cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;" | |||
{{!}}- | |||
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} '''Skill Level''' | |||
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} '''Damage''' | |||
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} '''Number of Missiles''' | |||
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} '''Max Hits''' | |||
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} '''MP Usage''' | |||
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} '''Cool Down''' | |||
{{!}}- | |||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 1 | |||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 326 Per Missile | |||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="5" {{!}} 15 Missiles | |||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="5" {{!}} 30 | |||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="5" {{!}} 175 MP | |||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="5" {{!}} 15 Seconds | |||
{{!}}- | |||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 2 | |||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} | |||
{{!}}- | |||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 3 | |||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} | |||
{{!}}- | |||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 4 | |||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} | |||
{{!}}- | |||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 5 (M) | |||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} | |||
{{!}}} | |||
Only gives 10 seconds to fire. | |||
}} | |||
== Tips and Details == | == Tips and Details == |
Revision as of 08:50, 18 May 2012
[Special Active] Chung sets the Destroyer on the ground and selects an area around the map using the cross-hair to be bombarded with missiles. |
Requirements
Deadly Chaser |
Skill Information
NA
Skill Level | Damage | Duration | Max Hits | MP Usage | Cool Down |
1 | 11 Seconds | 30 | 200 MP | 15 Seconds | |
2 | |||||
3 | |||||
4 | 351% Per Missile | ||||
5 (M) | 417% Per Missile | ||||
6 | 483% Per Missile |
KR
Skill Level | Damage | Number of Missiles | Max Hits | MP Usage | Cool Down |
1 | 326 Per Missile | 15 Missiles | 30 | 175 MP | 15 Seconds |
2 | |||||
3 | |||||
4 | |||||
5 (M) |
Only gives 10 seconds to fire.
Tips and Details
- Requires 5 cannonballs to activate.
- To aim, hold down the skill key after activation and use the arrow keys to aim with the cross-hair.
- If the cross-hair is blue, you are free to release the skill key and fire; if it is a red cross-hair, releasing the skill key will cancel the skill (no cannonballs are consumed and 100MP is recovered).
- The skill will automatically carry out whichever action corresponds to the color of the cross-hair after 11 seconds.
- You can only direct the crosshair infront of you, can't aim backwards.
- The crosshair also tends to get stuck if used or directed into a sharp corner in the stage.
- The crosshair is affected by lag in PvP and PvE - while directing the crosshair will become fidgety and be delayed as opposed to smoothly running across its directed path.
- Everyone can see the crosshair.
- This is the second skill in Elsword to feature target shooting, the first being Void Princess' Hell Drop.
- Super armor is activated while targeting; though the targeting cannot be interrupted, you are still susceptible to damage. It's best to use this in situations where you are less likely to be attacked e.g. from a safe distance in PvE/team PvP matches. You cannot be harmed while firing the missiles.
- Recently altered in the 07/28/11 character re-balance patch to have +5 more seconds to its cooldown timer and +1 second to its duration, and the explosions push its targets less.