Taser Pilum: Difference between revisions
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*"Cast time" of this skill is very similar to [[Spit Fire - Flush]]'s (almost instantaneous). | *"Cast time" of this skill is very similar to [[Spit Fire - Flush]]'s (almost instantaneous). | ||
*This skill can be useful against targets with super armor. Some skills such as [[Leap]], [[Leap Attack]], [[Rolling Smash]], [[Windmill]], [[Burning Rush]] or [[Void Field]] will halt midway if hit by '''Taser Pilum''' successfully. | *This skill can be useful against targets with super armor. Some skills such as [[Leap]], [[Leap Attack]], [[Rolling Smash]], [[Windmill]], [[Burning Rush]] or [[Void Field]] will halt midway if hit by '''Taser Pilum''' successfully. | ||
*Taser Pilum is ineffective against a [[Diabolic Esper]]'s [[Mind Control]] passive or a [[Weapon Taker]]'s [[Mercenary Behavior]] passive. | *Taser Pilum is ineffective against a [[Diabolic Esper]]'s [[Mind Control]] passive or a [[Weapon Taker]]'s [[Mercenary Behavior]] passive due to reduction in stun duration. | ||
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Revision as of 03:27, 7 April 2015
File:BSActive1.png |
[Active] Fire a strong electric pilum that stuns the enemies. It can be charged and fired by holding the skill key and releasing it. (Can also be activated in midair) |
Force Field Skill
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Requirements
Class | Master | Level Required | Sp Cost Per Level | Alternative |
---|---|---|---|---|
Code: Battle Seraph | Lv. 20 | 45 | 4 | Kugel Blitz |
Skill Information
Skill Level | Level Required | Electrical Pilum (Magical) | Number of Penetration | Stun Duration | Charge Time | MP Usage | Cooldown |
---|---|---|---|---|---|---|---|
1 | 45 | 226% ~ 452% | 1 ~ 3 | 1.1 Seconds | 3 Seconds | 30 MP | 6 Seconds |
2 | 45 | 236% ~ 472% | |||||
3 | 48 | 246% ~ 493% | |||||
4 | 52 | 257% ~ 513% | |||||
5 | 56 | 267% ~ 533% | 1 ~ 4 | ||||
6 | 60 | 277% ~ 554% | |||||
7 | 64 | 287% ~ 574% | |||||
8 | 68 | 297% ~ 594% | |||||
9 | 72* | 307% ~ 615% | 1 ~ 5 | ||||
10 | 76* | 318% ~ 635% | |||||
11 | 80* | 328% ~ 655% | |||||
12 | 84* | 338% ~ 676% | |||||
13 | 88* | 348% ~ 696% | 1 ~ 6 | ||||
14 | 92* | 358% ~ 716% | |||||
15 | 96* | 368% ~ 737% | |||||
16 | 100* | 379% ~ 757% | |||||
17 | 104* | 389% ~ 777% | 1 ~ 7 | ||||
18 | 108* | 399% ~ 798% | |||||
19 | 112* | 409% ~ 818% | |||||
20 (M) | 116* | 419% ~ 838% | |||||
21 | -* | 429% ~ 859% | 1 ~ 8 | ||||
22 | 440% ~ 879% | ||||||
23 | 450% ~ 899% | ||||||
24 | 460% ~ 920% | ||||||
25 | 470% ~ 940% | 1 ~ 9 | |||||
26 | 480% ~ 960% | ||||||
27 | 490% ~ 981% | ||||||
28 | 501% ~ 1001% | ||||||
29 | 511% ~ 1022% | 1 ~ 10 | |||||
30 | 521% ~ 1042% |
*Please note that you can only achieve these levels through equipments, accessories, and titles.
Other Information
PvP Damage Modifier | MP Gain per Hit | Invincibility Interval | |
---|---|---|---|
PvP | PvE | ||
0.525 | ?? MP | ?? MP | 0 Seconds |
Tips and Details
- The player is able to move around freely while charging, and the spear can be fired while in midair.
- Faster version Mega Electron Ball; skill is also better than it at mobbing lanes.
- Taser Pilum and Mega Electron Ball can be charged at the same time, but can't be fired simultaneously.
- "Cast time" of this skill is very similar to Spit Fire - Flush's (almost instantaneous).
- This skill can be useful against targets with super armor. Some skills such as Leap, Leap Attack, Rolling Smash, Windmill, Burning Rush or Void Field will halt midway if hit by Taser Pilum successfully.
- Taser Pilum is ineffective against a Diabolic Esper's Mind Control passive or a Weapon Taker's Mercenary Behavior passive due to reduction in stun duration.
Alternative Names
Server | Name | Translation |
---|---|---|
South Korea | ??? | Taser Pilum |
France | Taser | |
United Kingdom | Taser |