Sweep Rolling: Difference between revisions
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__NOTOC__ | __NOTOC__ | ||
<div style="float: right;">{{#ev:youtube|iSS-N1r7SYM|300}}</div> | <div style="float: right;">{{#ev:youtube|iSS-N1r7SYM|300}}</div> | ||
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;" | {| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;" | ||
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== Requirements == | |||
{ | {| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;" | ||
|- | |||
< | | align="center" style="border-style: solid; border-width: 1px; background-color:#FF93AE"| '''Class''' | ||
| align="center" style="border-style: solid; border-width: 1px; background-color:#FF93AE"| '''Master''' | |||
| align="center" style="border-style: solid; border-width: 1px; background-color:#FF93AE"| '''SP Requirement''' | |||
|- | |||
| [[Code Electra]] | |||
| <center>Lv5</center> | |||
| <center>50 SP</center> | |||
|} | |||
== Skill Information == | == Skill Information == | ||
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{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;" | {| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;" | ||
|- | |- | ||
! style="border-style: solid; border-width: 1px; background-color:" scope="col" | Skill Level | ! style="border-style: solid; border-width: 1px; background-color:#FF93AE" scope="col" | Skill Level | ||
! style="border-style: solid; border-width: 1px; background-color:" scope="col" | | ! style="border-style: solid; border-width: 1px; background-color:#FF93AE" scope="col" | Magic Damage(First Hit) | ||
! style="border-style: solid; border-width: 1px; background-color:" scope="col" | | ! style="border-style: solid; border-width: 1px; background-color:#FF93AE" scope="col" | Max Hits | ||
! style="border-style: solid; border-width: 1px; background-color:" scope="col" | | ! style="border-style: solid; border-width: 1px; background-color:#FF93AE" scope="col" | Triangle Life | ||
! style="border-style: solid; border-width: 1px; background-color:" scope="col" | Size Increase while Charging | ! style="border-style: solid; border-width: 1px; background-color:#FF93AE" scope="col" | Size Increase while Charging | ||
! style="border-style: solid; border-width: 1px; background-color:" scope="col" | Damage Increase while Charging | ! style="border-style: solid; border-width: 1px; background-color:#FF93AE" scope="col" | Damage Increase while Charging | ||
! style="border-style: solid; border-width: 1px; background-color:" scope="col" | | ! style="border-style: solid; border-width: 1px; background-color:#FF93AE" scope="col" | MP Usage | ||
! style="border-style: solid; border-width: 1px; background-color:" scope="col" | | ! style="border-style: solid; border-width: 1px; background-color:#FF93AE" scope="col" | CoolDown | ||
|- | |- | ||
| align="center" style="border-style: solid; border-width: 1px;" | 1 | | align="center" style="border-style: solid; border-width: 1px;" | 1 | ||
| align="center" style="border-style: solid; border-width: 1px; | | align="center" style="border-style: solid; border-width: 1px;" | | ||
| align="center" style="border-style: solid; border-width: 1px;" rowspan=" | | align="center" style="border-style: solid; border-width: 1px;" rowspan="5" | 32 | ||
| align="center" style="border-style: solid; border-width: 1px;" | | | align="center" style="border-style: solid; border-width: 1px;" rowspan="5" | 5 Seconds | ||
| align="center" style="border-style: solid; border-width: 1px;" rowspan=" | | align="center" style="border-style: solid; border-width: 1px;" rowspan="5" | 20% Per Second | ||
| align="center" style="border-style: solid; border-width: 1px;" rowspan=" | | align="center" style="border-style: solid; border-width: 1px;" rowspan="5" | 6.67% Per Second | ||
| align="center" style="border-style: solid; border-width: 1px;" rowspan=" | | align="center" style="border-style: solid; border-width: 1px;" rowspan="5" | 200 MP | ||
| align="center" style="border-style: solid; border-width: 1px;" rowspan=" | | align="center" style="border-style: solid; border-width: 1px;" rowspan="5" | 10 Seconds | ||
|- | |- | ||
| align="center" style="border-style: solid; border-width: 1px;" | 2 | | align="center" style="border-style: solid; border-width: 1px;" | 2 | ||
| align="center" style="border-style: solid; border-width: 1px;" | | | align="center" style="border-style: solid; border-width: 1px;" | 113% | ||
|- | |- | ||
| align="center" style="border-style: solid; border-width: 1px;" | 3 | | align="center" style="border-style: solid; border-width: 1px;" | 3 | ||
| align="center" style="border-style: solid; border-width: 1px;" | | | align="center" style="border-style: solid; border-width: 1px;" | 132% | ||
|- | |- | ||
| align="center" style="border-style: solid; border-width: 1px;" | 4 | | align="center" style="border-style: solid; border-width: 1px;" | 4 | ||
| align="center" style="border-style: solid; border-width: 1px;" | | | align="center" style="border-style: solid; border-width: 1px;" | | ||
|- | |- | ||
| align="center" style="border-style: solid; border-width: 1px;" | 5(M) | | align="center" style="border-style: solid; border-width: 1px;" | 5(M) | ||
| align="center" style="border-style: solid; border-width: 1px;" | | | align="center" style="border-style: solid; border-width: 1px;" | 180% | ||
|} | |} | ||
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'''Description:''' Triangle Size and Speed increased by 20%. | '''Description:''' Triangle Size and Speed increased by 20%. | ||
*Damage and Charge time increased by 10%. | *Damage and Charge time increased by 10%. | ||
== Tips and Details == | == Tips and Details == | ||
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**Releasing the key will release the triangle which will continuously push and damage opponents until the triangle life expires (life starts from the moment the triangle is generated). | **Releasing the key will release the triangle which will continuously push and damage opponents until the triangle life expires (life starts from the moment the triangle is generated). | ||
*This skill is affected by the [[El Crystal Spectrum]]. | *This skill is affected by the [[El Crystal Spectrum]]. | ||
*After the 29 march kr patch, the Damage increased from 72% to 180%. | |||
{{CLSkills}} | {{CLSkills}} | ||
[[Category:Code_Electra_Skills]] | [[Category:Code_Electra_Skills]] |
Revision as of 15:25, 21 May 2012
File:SweepRolling.png |
[Special Active] Eve generates a rotating electronic triangle to push enemies away. |
Requirements
Class | Master | SP Requirement |
Code Electra |
Skill Information
Skill Level | Magic Damage(First Hit) | Max Hits | Triangle Life | Size Increase while Charging | Damage Increase while Charging | MP Usage | CoolDown |
---|---|---|---|---|---|---|---|
1 | 32 | 5 Seconds | 20% Per Second | 6.67% Per Second | 200 MP | 10 Seconds | |
2 | 113% | ||||||
3 | 132% | ||||||
4 | |||||||
5(M) | 180% |
Skill Note
Name: 반응 가속(KR)
Description: Triangle Size and Speed increased by 20%.
- Damage and Charge time increased by 10%.
Tips and Details
- If skill key is held down, Eve gains super armor and the power and size of the triangle steadily increases as it is held in place.
- Releasing the key will release the triangle which will continuously push and damage opponents until the triangle life expires (life starts from the moment the triangle is generated).
- This skill is affected by the El Crystal Spectrum.
- After the 29 march kr patch, the Damage increased from 72% to 180%.