Hornet Sting: Difference between revisions
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{{{!}} cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;" | {{{!}} cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;" | ||
{{!}}- | {{!}}- | ||
{{!}} style="border-style: solid; border-width: 1px; background-color:#FF93AE" {{!}} '''Skill Level''' | {{!}} style="border-style: solid; border-width: 1px; background-color:#FF93AE" rowspan="2" {{!}} '''Skill Level''' | ||
{{!}} style="border-style: solid; border-width: 1px; background-color:#FF93AE" {{!}} ''' | {{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#FF93AE" colspan="2" {{!}} '''Damage''' | ||
{{!}} style="border-style: solid; border-width: 1px; background-color:#FF93AE" {{!}} ''' | {{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#FF93AE" colspan="2" {{!}} '''Max Hits''' | ||
{{!}} style="border-style: solid; border-width: 1px; background-color:#FF93AE" {{!}} '''Mp Usage''' | {{!}} style="border-style: solid; border-width: 1px; background-color:#FF93AE" rowspan="2" {{!}} '''Mp Usage''' | ||
{{!}} style="border-style: solid; border-width: 1px; background-color:#FF93AE" {{!}} '''Cooldown''' | {{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#FF93AE" rowspan="2" {{!}} '''Cooldown''' | ||
{{!}}- | {{!}}- | ||
{{!}} style="border-style: solid; border-width: 1px; | {{!}} style="border-style: solid; border-width: 1px; background-color:#FF93AE" {{!}} '''Shell(Physical)''' | ||
{{!}} style="border-style: solid; border-width: 1px; | {{!}} style="border-style: solid; border-width: 1px; background-color:#FF93AE" {{!}} '''Splash(Magical)''' | ||
{{!}} style="border-style: solid; border-width: 1px; | {{!}} style="border-style: solid; border-width: 1px; background-color:#FF93AE" {{!}} '''Shell''' | ||
{{!}} style="border-style: solid; border-width: 1px; | {{!}} style="border-style: solid; border-width: 1px; background-color:#FF93AE" {{!}} '''Splash''' | ||
{{!}}- | {{!}}- | ||
{{!}} | {{!}} 1 | ||
{{!}} | {{!}} align="center" {{!}} 140% | ||
{{!}} | {{!}} align="center" {{!}} 399% | ||
{{!}} align="center" rowspan="5" {{!}} 1 | |||
{{!}} align="center" rowspan="5" {{!}} 1 | |||
{{!}} align="center" rowspan="5" {{!}} 100MP | |||
{{!}} align="center" rowspan="5" {{!}} 5 Seconds | |||
{{!}}- | {{!}}- | ||
{{!}} | {{!}} 2 | ||
{{!}} | {{!}} align="center" {{!}} 168% | ||
{{!}} | {{!}} align="center" {{!}} 479% | ||
{{!}}- | {{!}}- | ||
{{!}} | {{!}} 3 | ||
{{!}} | {{!}} align="center" {{!}} 196% | ||
{{!}} | {{!}} align="center" {{!}} 559% | ||
{{!}}- | {{!}}- | ||
{{!}} | {{!}} 4 | ||
{{!}} | {{!}} align="center" {{!}} 448% | ||
{{!}} | {{!}} align="center" {{!}} 448% | ||
{{!}}- | |||
{{!}} 5 (M) | |||
{{!}} align="center" {{!}} 532% | |||
{{!}} align="center" {{!}} 532% | |||
{{!}}} | {{!}}} | ||
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{{{!}} cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;" | {{{!}} cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;" | ||
{{!}}- | {{!}}- | ||
{{!}} style="border-style: solid; border-width: 1px; background-color:#FF93AE" {{!}} '''Skill Level''' | {{!}} style="border-style: solid; border-width: 1px; background-color:#FF93AE" rowspan="2" {{!}} '''Skill Level''' | ||
{{!}} style="border-style: solid; border-width: 1px; background-color:#FF93AE" {{!}} ''' | {{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#FF93AE" colspan="2" {{!}} '''Damage''' | ||
{{!}} style="border-style: solid; border-width: 1px; background-color:#FF93AE" {{!}} ''' | {{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#FF93AE" colspan="2" {{!}} '''Max Hits''' | ||
{{!}} style="border-style: solid; border-width: 1px; background-color:#FF93AE" {{!}} '''Mp Usage''' | {{!}} style="border-style: solid; border-width: 1px; background-color:#FF93AE" rowspan="2" {{!}} '''Mp Usage''' | ||
{{!}} style="border-style: solid; border-width: 1px; background-color:#FF93AE" {{!}} '''Cooldown''' | {{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#FF93AE" rowspan="2" {{!}} '''Cooldown''' | ||
{{!}}- | {{!}}- | ||
{{!}} style="border-style: solid; border-width: 1px; | {{!}} style="border-style: solid; border-width: 1px; background-color:#FF93AE" {{!}} '''Shell(Physical)''' | ||
{{!}} style="border-style: solid; border-width: 1px; | {{!}} style="border-style: solid; border-width: 1px; background-color:#FF93AE" {{!}} '''Splash(Magical)''' | ||
{{!}} style="border-style: solid; border-width: 1px; | {{!}} style="border-style: solid; border-width: 1px; background-color:#FF93AE" {{!}} '''Shell''' | ||
{{!}} style="border-style: solid; border-width: 1px; | {{!}} style="border-style: solid; border-width: 1px; background-color:#FF93AE" {{!}} '''Splash''' | ||
{{!}}- | {{!}}- | ||
{{!}} | {{!}} 1 | ||
{{!}} | {{!}} align="center" {{!}} % | ||
{{!}} | {{!}} align="center" {{!}} % | ||
{{!}} align="center" rowspan="5" {{!}} 1 | |||
{{!}} align="center" rowspan="5" {{!}} 1 | |||
{{!}} align="center" rowspan="5" {{!}} 100MP | |||
{{!}} align="center" rowspan="5" {{!}} 5 Seconds | |||
{{!}}- | {{!}}- | ||
{{!}} | {{!}} 2 | ||
{{!}} | {{!}} align="center" {{!}} % | ||
{{!}} | {{!}} align="center" {{!}} % | ||
{{!}}- | {{!}}- | ||
{{!}} | {{!}} 3 | ||
{{!}} | {{!}} align="center" {{!}} % | ||
{{!}} | {{!}} align="center" {{!}} % | ||
{{!}}- | {{!}}- | ||
{{!}} | {{!}} 4 | ||
{{!}} | {{!}} align="center" {{!}} % | ||
{{!}} | {{!}} align="center" {{!}} % | ||
{{!}}- | |||
{{!}} 5 (M) | |||
{{!}} align="center" {{!}} 517% | |||
{{!}} align="center" {{!}} 1013% | |||
{{!}}} | {{!}}} | ||
}} | }} | ||
Revision as of 00:55, 22 May 2012
[Special Active] Eve shoots a missle forwards dealing 2 hits. |
Requirements
Class | Master | SP Requirement |
Code Exotic |
Skill Information
NA
Skill Level | Damage | Max Hits | Mp Usage | Cooldown | ||
Shell(Physical) | Splash(Magical) | Shell | Splash | |||
1 | 140% | 399% | 1 | 1 | 100MP | 5 Seconds |
2 | 168% | 479% | ||||
3 | 196% | 559% | ||||
4 | 448% | 448% | ||||
5 (M) | 532% | 532% |
KR
Skill Level | Damage | Max Hits | Mp Usage | Cooldown | ||
Shell(Physical) | Splash(Magical) | Shell | Splash | |||
1 | % | % | 1 | 1 | 100MP | 5 Seconds |
2 | % | % | ||||
3 | % | % | ||||
4 | % | % | ||||
5 (M) | 517% | 1013% |
Skill Note
Name: Special Nasod Big Explosion(NA) / Special Nasod High Explosive(KR)
Description: Increases range and damage by 20%
Tips and Details
- Can be useful during combos, to pull targets towards to start a combo, or to pull them back after knocking them away.
- Hornet Sting's initial hit only damages the first enemy it comes in contact with, but deals splash damage to all enemies within the explosion.
- Lv7 Hornet Sting can be achieved through combining the effects of the 4-Set bonus from the Red Rock Chief set and a skill ring.