Iron Paladin: Difference between revisions
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{{KRonly}} | {{KRonly}} | ||
{{Infobox_character |name=Chung Seiker|color=#99CCFF |image=[[Image:IronPaladin_POSE.png|center|400px]] |class= | {{Infobox_character |name=Chung Seiker|color=#99CCFF |image=[[Image:IronPaladin_POSE.png|center|400px]] |class=Iron Paladin |weapon=Destroyer |tree=[[Chung]] > [[Fury Guardian]] > [[Iron Paladin]]}} | ||
<center>{{quotation|I'll take care of this...}}</center> | <center>{{quotation|I'll take care of this...}}</center> | ||
[[Image:56789023.png|right|200px|thumb| | [[Image:56789023.png|right|200px|thumb|Iron Paladin's Berserk Mode|250px]] | ||
== | ==Iron Paladin== | ||
===Specialty=== | ===Specialty=== | ||
[[File:Awesomegangstefr.png|thumb|You can also use the item: '''Paladin's Courage''' to obtain the class.]] | [[File:Awesomegangstefr.png|thumb|You can also use the item: '''Paladin's Courage''' to obtain the class.]] | ||
Like the '''[[Fury Guardian]]''', the '' | Like the '''[[Fury Guardian]]''', the ''Iron Paladin'' also relies on sheer strength and brute force. The Iron Paladin acts as the tank of the battlefield, effortlessly blocking any attack while at the same time, annihilating any enemy no matter how big it is. Making craters as large as the battlefield itself and protecting his teammates at all costs with it's impenetrable defenses, the Iron Paladin will destroy anything that is deemed a threat to it's mighty presence. | ||
===Background=== | ===Background=== | ||
Chung's strong desire and wishes to protect everyone as a Guardian had reinforced the Freiturnier and made it more impervious to damage, turning him into the ''' | Chung's strong desire and wishes to protect everyone as a Guardian had reinforced the Freiturnier and made it more impervious to damage, turning him into the '''Iron Paladin'''. By blocking the attacks along with the opponent's field of view, the '''Iron Paladin''' overwhelms his adversaries with the inundating might of judgement that they will inevitably face! | ||
===2nd Class Advancement=== | ===2nd Class Advancement=== | ||
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#Collect 10 drops in total from bosses in [[Peita/Feita(NA)|Feita]] | #Collect 10 drops in total from bosses in [[Peita/Feita(NA)|Feita]] | ||
=== [[Skill Tree: | === [[Skill Tree: Iron Paladin|Skill Tree]] === | ||
=== Gameplay === | === Gameplay === | ||
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== Gallery== | == Gallery== | ||
<br><gallery widths=150px heights=150px> | <br><gallery widths=150px heights=150px> | ||
File:PALA_BERS.png| | File:PALA_BERS.png|Iron Paladin Berserk mode Model | ||
File:IronPaladin_SKILL.png| | File:IronPaladin_SKILL.png|Iron Paladin's Skill Cut-in | ||
File:IronPaladin_POSE_BERSERK.png| | File:IronPaladin_POSE_BERSERK.png|Iron Paladin's Berserk Mode Portrait | ||
File:IPconcepts.jpg| | File:IPconcepts.jpg|Iron Paladin's concept art, notice how a majority of the concepts build up from [[Fury Guardian]], but the end concept dropped nearly all of his aspects and instead tried to make his armour appear more like a noble's clothes. | ||
</gallery> | </gallery> | ||
== Trivia == | == Trivia == | ||
*Unlike all other characters, Chung's in-game model actually changes after the 2nd job advancement, having him grow much taller then before.<br>Going from even smaller then [[Aisha]] to only being shorter than [[Raven]]. The same applies to [[Deadly Chaser]] as well. | *Unlike all other characters, Chung's in-game model actually changes after the 2nd job advancement, having him grow much taller then before.<br>Going from even smaller then [[Aisha]] to only being shorter than [[Raven]]. The same applies to [[Deadly Chaser]] as well. | ||
*When changing into his Berserk Mode artwork in-game, instead of the in-game portrait transitioning to his standing Berserk pose, it is his skill artwork that is shown instead. | *When changing into his Berserk Mode artwork in-game, instead of the in-game portrait transitioning to his standing Berserk pose, it is his skill artwork that is shown instead. Iron Paladin is the only [[Chung]] class to have different portraits for his normal and Berserk Mode interface. | ||
* | *Iron Paladin's attire is most likely based off of European medieval knights, explaining the long hair and heels. | ||
<br> | <br> | ||
{{Characters}} | {{Characters}} | ||
[[Category:Chung]][[Category:Characters]] | [[Category:Chung]][[Category:Characters]] |
Revision as of 01:56, 15 July 2012
“ | I'll take care of this...
|
” |
Iron Paladin
Specialty
Like the Fury Guardian, the Iron Paladin also relies on sheer strength and brute force. The Iron Paladin acts as the tank of the battlefield, effortlessly blocking any attack while at the same time, annihilating any enemy no matter how big it is. Making craters as large as the battlefield itself and protecting his teammates at all costs with it's impenetrable defenses, the Iron Paladin will destroy anything that is deemed a threat to it's mighty presence.
Background
Chung's strong desire and wishes to protect everyone as a Guardian had reinforced the Freiturnier and made it more impervious to damage, turning him into the Iron Paladin. By blocking the attacks along with the opponent's field of view, the Iron Paladin overwhelms his adversaries with the inundating might of judgement that they will inevitably face!
2nd Class Advancement
Receive the advancement quest from Ariel at Lv. 35
(It is recommended for you to gain access to Feita before you start the quest)
- Speak to Adel in Altera
- Collect 30 drops in total from any Nasod in Altera Maps.
- Defeat the Nasod King in (4-6) five times.
- Speak to Lento in Feita
- Collect 10 drops in total from bosses in Feita
Skill Tree
Gameplay
Additional Combos
Image | Description |
---|---|
File:Ip1move.png | Ground Pound Blast Chung pounds his Destroyer onto the ground from the air, stunning nearby opponents. |
File:Ip2move.png | Blast And Charge Chung runs past and fires a cannonball at an opponent from behind, then |
Skills
Special Active
|
Active
|
Passive
|
Gallery
-
Iron Paladin Berserk mode Model
-
Iron Paladin's Skill Cut-in
-
Iron Paladin's Berserk Mode Portrait
-
Iron Paladin's concept art, notice how a majority of the concepts build up from Fury Guardian, but the end concept dropped nearly all of his aspects and instead tried to make his armour appear more like a noble's clothes.
Trivia
- Unlike all other characters, Chung's in-game model actually changes after the 2nd job advancement, having him grow much taller then before.
Going from even smaller then Aisha to only being shorter than Raven. The same applies to Deadly Chaser as well. - When changing into his Berserk Mode artwork in-game, instead of the in-game portrait transitioning to his standing Berserk pose, it is his skill artwork that is shown instead. Iron Paladin is the only Chung class to have different portraits for his normal and Berserk Mode interface.
- Iron Paladin's attire is most likely based off of European medieval knights, explaining the long hair and heels.
Physical Sword Knight |
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