Impact Hammer: Difference between revisions
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*Can also be used to hit air targets as the swing hits 90 degrees. | *Can also be used to hit air targets as the swing hits 90 degrees. | ||
*Be wary when using against a [[Weapon Taker]], because if they have the passive [[Mercenary Behavior]], it halfs the stun time to 0.9 Seconds, giving them more then enough time to escape from a combo. | *Be wary when using against a [[Weapon Taker]], because if they have the passive [[Mercenary Behavior]], it halfs the stun time to 0.9 Seconds, giving them more then enough time to escape from a combo. | ||
{{DWSkills}} | {{DWSkills}} |
Revision as of 19:58, 8 August 2012
[Special Active] Aisha draws in energy from a limited space and strikes hard. While striking, the energy generates a shockwave by exploding, stunning nearby opponents. |
Requirements
Dimension Witch |
Skill Information
Skill Level | Damage(Physical) | Max Hits | Mp Usage | Cooldown | Stun Time |
1 | 762% | ||||
2 | 915% | 1.2 Seconds | |||
3 | 1067% | 1.4 Seconds | |||
4 | 1220% | 1.6 Seconds | |||
5 (M) | 1448% | 1.8 Seconds |
Trivia
- A good skill to start and continue combos as the range is big.
- Can also be used to hit air targets as the swing hits 90 degrees.
- Be wary when using against a Weapon Taker, because if they have the passive Mercenary Behavior, it halfs the stun time to 0.9 Seconds, giving them more then enough time to escape from a combo.