Delayed Fire: Difference between revisions
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| style="border-style: solid; border-width: 0px;" rowspan="1" | [[Image:NWActive1.png]]<br> | | style="border-style: solid; border-width: 0px;" rowspan="1" | [[Image:NWActive1.png]]<br> | ||
| style="border-style: solid; border-width: 0px;" colspan="2" | '''[Active]''' Marks an opponent with "Delayed Fire", this effect can stack up to 10 times on the same opponent, and can also be stacked with the XXX, >>X, >>^X and ZZZX combos, once you activate the active again, all stacks will explode, dealing normal trap damage times the amount of stacks. While active, you cannot recharge MP faster by standing still. | | style="border-style: solid; border-width: 0px;" colspan="2" | '''[Active]''' Marks an opponent with "Delayed Fire", this effect can stack up to 10 times on the same opponent, and can also be stacked with the XXX, >>X, >>^X and ZZZX combos, once you activate the active again, all stacks will explode, dealing normal trap damage times the amount of stacks. While active, you cannot recharge MP faster by standing still. The MP cost is applied both on the inital application of the active and when you explode the traps. | ||
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Revision as of 02:53, 9 August 2012
Requirements
Night Watcher |