Delayed Fire: Difference between revisions
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<div style="float: right;">{{#ev:youtube|mt01YZa1GZs|300}}</div> | |||
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;" | {| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;" | ||
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| style="border-style: solid; border-width: 0px;" rowspan="1" | [[Image:NWActive1.png]]<br> | | style="border-style: solid; border-width: 0px;" rowspan="1" | [[Image:NWActive1.png]]<br> | ||
| style="border-style: solid; border-width: 0px;" colspan="2" | '''[Active]''' | | style="border-style: solid; border-width: 0px;" colspan="2" | '''[Active]''' Rena marks a traget with "Delayed Fire" shot, this effect can stack up to 5 times on the same target, and can also be stacked with the XXX, >>X, >>^X and ZZZX combos. Once you activate the active again, all stacks on the target will explode, dealing normal trap damage times the amount of stacks. | ||
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| <center>75 SP</center> | | <center>75 SP</center> | ||
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== Skill Information == | |||
{{{!}} cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;" | |||
{{!}}- | |||
{{!}} style="border-style: solid; border-width: 1px; background-color:#90EE90" {{!}} '''Skill Level''' | |||
{{!}} style="border-style: solid; border-width: 1px; background-color:#90EE90" {{!}} '''Initial Damage''' | |||
{{!}} style="border-style: solid; border-width: 1px; background-color:#90EE90" {{!}} ''' 'Twigs' Damage Increase''' | |||
{{!}} style="border-style: solid; border-width: 1px; background-color:#90EE90" {{!}} '''Total Stack Damage <br>Per Stack''' | |||
{{!}} style="border-style: solid; border-width: 1px; background-color:#90EE90" {{!}} '''Number of Stacks''' | |||
{{!}} style="border-style: solid; border-width: 1px; background-color:#90EE90" {{!}} '''MP Usage''' | |||
{{!}} style="border-style: solid; border-width: 1px; background-color:#90EE90" {{!}} '''Cool Down''' | |||
{{!}}- | |||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 1 | |||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 33% | |||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 100% | |||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 5% | |||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="5" {{!}} 5 | |||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="5" {{!}} 30 MP | |||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="5" {{!}} 4 seconds | |||
{{!}}- | |||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 2 | |||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 50% | |||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 150% | |||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 10% | |||
{{!}}- | |||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 3 | |||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 67% | |||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 200% | |||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 15% | |||
{{!}}- | |||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 4 | |||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} | |||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} | |||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} | |||
{{!}}- | |||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 5(M) | |||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} | |||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} | |||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} | |||
{{!}}} | |||
== Trivia == | |||
*While active, Rena hands will glow, and you cannot recharge MP faster by standing still. | |||
*The MP cost is applied both on the inital application of the active and when you explode the traps. | |||
{{NWSkills}} | {{NWSkills}} |
Revision as of 04:28, 9 August 2012
Requirements
Night Watcher |
Skill Information
Skill Level | Initial Damage | 'Twigs' Damage Increase | Total Stack Damage Per Stack |
Number of Stacks | MP Usage | Cool Down |
1 | 33% | 100% | 5% | 5 | 30 MP | 4 seconds |
2 | 50% | 150% | 10% | |||
3 | 67% | 200% | 15% | |||
4 | ||||||
5(M) |
Trivia
- While active, Rena hands will glow, and you cannot recharge MP faster by standing still.
- The MP cost is applied both on the inital application of the active and when you explode the traps.