Delayed Fire: Difference between revisions
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| style="border-style: solid; border-width: 0px;" rowspan="1" | [[Image:NWActive1.png]]<br> | | style="border-style: solid; border-width: 0px;" rowspan="1" | [[Image:NWActive1.png]]<br> | ||
| style="border-style: solid; border-width: 0px;" colspan="2" | '''[Active]''' Rena marks a | | style="border-style: solid; border-width: 0px;" colspan="2" | '''[Active]''' Rena marks a target with "Delayed Fire" shot, this effect can stack up to 5 times on the same target, and can also be stacked with the XXX, >>X, >>^X and ZZZX combos. Once you activate the active again, all stacks on the target will explode, dealing normal trap damage times the amount of stacks. | ||
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Revision as of 04:41, 9 August 2012
Requirements
Night Watcher |
Skill Information
Skill Level | Initial Damage | 'Twigs' Damage Increase | Total Stack Damage Per Stack |
Number of Stacks | MP Usage | Cool Down |
1 | 33% | 100% | 5% | 5 | 30 MP | 4 seconds |
2 | 50% | 150% | 10% | |||
3 | 67% | 200% | 15% | |||
4 | 25% | 20% | ||||
5(M) | 100% | 300% | 25% |
Trivia
- While active, Rena hands will glow, and you cannot recharge MP faster by standing still.
- The MP cost is applied both on the inital application of the active and when you explode the traps.