Delayed Fire: Difference between revisions
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*While active, Rena hands will glow, and you cannot recharge MP faster by standing still. | *While active, Rena hands will glow, and you cannot recharge MP faster by standing still. | ||
*The MP cost is applied both on the inital application of the active and when you explode the traps. | *The MP cost is applied both on the inital application of the active and when you explode the traps. | ||
*If you miss the target, and the trap lands on the ground, pressing the skill again will detonate it. | |||
*Unactivated traps surrounding the target will also detonate when the skill is pressed again. | |||
*Though the active only allows 5 stacks, there are image files for up to 10 stacks. | *Though the active only allows 5 stacks, there are image files for up to 10 stacks. | ||
{{NWSkills}} | {{NWSkills}} |
Revision as of 04:49, 9 August 2012
Requirements
Night Watcher |
Skill Information
Skill Level | Initial Damage | 'Twigs' Damage Increase | Total Stack Damage Per Stack |
Number of Stacks | MP Usage | Cool Down |
1 | 33% | 100% | 5% | 5 | 30 MP | 4 seconds |
2 | 50% | 150% | 10% | |||
3 | 67% | 200% | 15% | |||
4 | 25% | 20% | ||||
5(M) | 100% | 300% | 25% |
Trivia
- While active, Rena hands will glow, and you cannot recharge MP faster by standing still.
- The MP cost is applied both on the inital application of the active and when you explode the traps.
- If you miss the target, and the trap lands on the ground, pressing the skill again will detonate it.
- Unactivated traps surrounding the target will also detonate when the skill is pressed again.
- Though the active only allows 5 stacks, there are image files for up to 10 stacks.