Sweep Rolling: Difference between revisions
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| style="border-style: solid; border-width: 0px;" rowspan="1" | [[Image:SweepRolling.png]] <br /> | | style="border-style: solid; border-width: 0px;" rowspan="1" | [[Image:SweepRolling.png]] <br /> | ||
| style="border-style: solid; border-width: 0px;" colspan="2" | '''[Special Active]''' Eve generates a rotating electronic triangle to push | | style="border-style: solid; border-width: 0px;" colspan="2" | '''[Special Active]''' Eve generates a rotating electronic triangle to either lock targets on the spot or push targets away. | ||
|} | |} | ||
<br> | |||
== Requirements == | == Requirements == | ||
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;" | {| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;" | ||
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|} | |} | ||
<br> | |||
== Skill Information == | == Skill Information == | ||
{{VersionTabs | {{VersionTabs | ||
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|KR={{{!}} cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;" | |KR={{{!}} cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;" | ||
{{!}}- | {{!}}- | ||
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#FF93AE" rowspan=" | {{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#FF93AE" rowspan="3" {{!}} '''Skill Level''' | ||
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#FF93AE" rowspan=" | {{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#FF93AE" rowspan="3" {{!}} '''Initial Triangle<br>(Magical)''' | ||
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#FF93AE" colspan=" | {{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#FF93AE" colspan="6" {{!}} '''When Released''' | ||
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#FF93AE" rowspan="2" {{!}} ''' | {{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#FF93AE" colspan="4" {{!}} '''When Charging''' | ||
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#FF93AE" rowspan="3" {{!}} '''Duration''' | |||
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#FF93AE" rowspan="3" {{!}} '''MP Usage''' | |||
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#FF93AE" rowspan="3" {{!}} '''Cooldown''' | |||
{{!}}- | |||
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#FF93AE" colspan="2" {{!}} '''Normal''' | |||
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#FF93AE" colspan="2" {{!}} '''Amplify''' | |||
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#FF93AE" colspan="2" {{!}} '''Spectrum''' | |||
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#FF93AE" rowspan="2" {{!}} '''Size Increment''' | |||
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#FF93AE" rowspan="2" {{!}} '''Damage Increment''' | |||
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#FF93AE" rowspan="2" {{!}} '''Total Damage''' | |||
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#FF93AE" rowspan="2" {{!}} '''Max Hits''' | {{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#FF93AE" rowspan="2" {{!}} '''Max Hits''' | ||
{{!}}- | {{!}}- | ||
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#FF93AE" {{!}} ''' | {{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#FF93AE" {{!}} '''Total Damage''' | ||
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#FF93AE" {{!}} '''Damage | {{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#FF93AE" {{!}} '''Max Hits''' | ||
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#FF93AE" {{!}} '''Total Damage''' | |||
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#FF93AE" {{!}} '''Max Hits''' | |||
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#FF93AE" {{!}} '''Total Damage''' | |||
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#FF93AE" {{!}} '''Max Hits''' | |||
{{!}}- | {{!}}- | ||
{{!}} 1 | {{!}} 1 | ||
{{!}} align="center" {{!}} % | {{!}} align="center" {{!}} % | ||
{{!}} align="center" {{!}} % | |||
{{!}} align="center" rowspan="5" {{!}} 18 | |||
{{!}} align="center" {{!}} % | |||
{{!}} align="center" rowspan="5" {{!}} 18 | |||
{{!}} align="center" {{!}} % | |||
{{!}} align="center" rowspan="5" {{!}} 24 | |||
{{!}} align="center" rowspan="5" {{!}} 20%/sec | {{!}} align="center" rowspan="5" {{!}} 20%/sec | ||
{{!}} align="center" rowspan="5" {{!}} 6.67%/sec | {{!}} align="center" rowspan="5" {{!}} 6.67%/sec | ||
{{!}} align="center" {{!}} % | |||
{{!}} align="center" rowspan="5" {{!}} 19 | |||
{{!}} align="center" rowspan="5" {{!}} 5 Seconds | {{!}} align="center" rowspan="5" {{!}} 5 Seconds | ||
{{!}} align="center" rowspan="5" {{!}} 200MP | {{!}} align="center" rowspan="5" {{!}} 200MP | ||
{{!}} rowspan="5" {{!}} 10 Seconds | {{!}} align="center" rowspan="5" {{!}} 10 Seconds | ||
{{!}}- | {{!}}- | ||
{{!}} 2 | {{!}} 2 | ||
{{!}} align="center" {{!}} 113% | {{!}} align="center" {{!}} 113% | ||
{{!}} align="center" {{!}} 2034% | |||
{{!}} align="center" {{!}} 2396% | |||
{{!}} align="center" {{!}} 1343% | |||
{{!}} align="center" {{!}} 2368% | |||
{{!}}- | {{!}}- | ||
{{!}} 3 | {{!}} 3 | ||
{{!}} align="center" {{!}} 132% | {{!}} align="center" {{!}} 132% | ||
{{!}} align="center" {{!}} 2376% | |||
{{!}} align="center" {{!}} 2798% | |||
{{!}} align="center" {{!}} % | |||
{{!}} align="center" {{!}} % | |||
{{!}}- | {{!}}- | ||
{{!}} 4 | {{!}} 4 | ||
{{!}} align="center" {{!}} 151% | |||
{{!}} align="center" {{!}} 2718% | |||
{{!}} align="center" {{!}} % | |||
{{!}} align="center" {{!}} % | |||
{{!}} align="center" {{!}} % | {{!}} align="center" {{!}} % | ||
{{!}}- | {{!}}- | ||
{{!}} 5 (M) | {{!}} 5 (M) | ||
{{!}} align="center" {{!}} 180% | {{!}} align="center" {{!}} 180% | ||
{{!}} align="center" {{!}} 3240% | |||
{{!}} align="center" {{!}} % | |||
{{!}} align="center" {{!}} % | |||
{{!}} align="center" {{!}} % | |||
{{!}}} | {{!}}} | ||
}} | }} | ||
<br> | |||
== [[Skill Note]] == | == [[Skill Note]] == | ||
'''Name:''' 반응 가속(KR) | '''Name:''' 반응 가속(KR) | ||
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*Damage and Charge time increased by 10%. | *Damage and Charge time increased by 10%. | ||
<br> | |||
== Tips and Details == | == Tips and Details == | ||
*This skill is affected by the [[El Crystal Spectrum]]. | |||
*The Max hits for Spectrum mode is count by: 2 Initial hits that dun get debuffed, 8 hits for split damage, last 14 hits push damage) | |||
*If skill key is held down, Eve gains super armor and the power and size of the triangle steadily increases as it is held in place. | *If skill key is held down, Eve gains super armor and the power and size of the triangle steadily increases as it is held in place. | ||
**Releasing the key will release the triangle which will continuously push and damage opponents until the triangle life expires (life starts from the moment the triangle is generated). | **Releasing the key will release the triangle which will continuously push and damage opponents until the triangle life expires (life starts from the moment the triangle is generated). | ||
**If held in place, it will not be affected by [[El Crystal Spectrum]]. | |||
*A Useful skill in [[5-x]] as this is 1 of the skills that can break hoakin shield when he heals himself, thus shorting the battle time. | *A Useful skill in [[5-x]] as this is 1 of the skills that can break hoakin shield when he heals himself, thus shorting the battle time. | ||
<br> | |||
{{CLSkills}} |
Revision as of 11:26, 26 August 2012
File:SweepRolling.png |
[Special Active] Eve generates a rotating electronic triangle to either lock targets on the spot or push targets away. |
Requirements
Class | Master | SP Requirement |
Code Electra |
Skill Information
NA
Skill Level | Initial Triangle (Magical) |
When Charging | Duration | Max Hits | MP Usage | Cooldown | |
Size Increment | Damage Increment | ||||||
1 | 38% | 20%/sec | 6.67%/sec | 5 Seconds | 32 | 200MP | 10 Seconds |
2 | 45% | ||||||
3 | 53% | ||||||
4 | 60% | ||||||
5 (M) | 72% | ||||||
6 | 83% |
KR
Skill Level | Initial Triangle (Magical) |
When Released | When Charging | Duration | MP Usage | Cooldown | ||||||||
Normal | Amplify | Spectrum | Size Increment | Damage Increment | Total Damage | Max Hits | ||||||||
Total Damage | Max Hits | Total Damage | Max Hits | Total Damage | Max Hits | |||||||||
1 | % | % | 18 | % | 18 | % | 24 | 20%/sec | 6.67%/sec | % | 19 | 5 Seconds | 200MP | 10 Seconds |
2 | 113% | 2034% | 2396% | 1343% | 2368% | |||||||||
3 | 132% | 2376% | 2798% | % | % | |||||||||
4 | 151% | 2718% | % | % | % | |||||||||
5 (M) | 180% | 3240% | % | % | % |
Skill Note
Name: 반응 가속(KR)
Description: Triangle Size and Speed increased by 20%.
- Damage and Charge time increased by 10%.
Tips and Details
- This skill is affected by the El Crystal Spectrum.
- The Max hits for Spectrum mode is count by: 2 Initial hits that dun get debuffed, 8 hits for split damage, last 14 hits push damage)
- If skill key is held down, Eve gains super armor and the power and size of the triangle steadily increases as it is held in place.
- Releasing the key will release the triangle which will continuously push and damage opponents until the triangle life expires (life starts from the moment the triangle is generated).
- If held in place, it will not be affected by El Crystal Spectrum.
- A Useful skill in 5-x as this is 1 of the skills that can break hoakin shield when he heals himself, thus shorting the battle time.