Delayed Fire: Difference between revisions
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{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 5% | {{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 5% | ||
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{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 25% | {{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 25% | ||
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== Tips and Details == | == Tips and Details == |
Revision as of 03:57, 28 August 2012
Requirements
Night Watcher |
Skill Information
Skill Level | Initial Damage | 'Twigs' Damage Increase | Total Stack Damage Per Stack |
Number of Stacks | MP Usage | Cool Down |
1 | 33% | 100% | 5% | 5 | 30 MP | 4 seconds |
2 | 50% | 150% | 10% | |||
3 | 67% | 200% | 15% | |||
4 | 83% | 250% | 20% | |||
5(M) | 100% | 300% | 25% | |||
6 | 117% | 350% | 28% |
Tips and Details
- While active, Rena hands will glow, and you cannot recharge MP by standing still.
- Explosion Traps will not explode on impact with Delayed Fire activated.
- If you miss the target, and the trap lands on the ground, pressing the skill again will detonate it.
- Any twigs fired into the ground with >>^X with Delayed Fire activated will act like Explosion Traps and will stay on the ground, which can be remote detonated by using the Active again.
- Furthermore, when active(Glowing hand), any 'Twig' shots from combo will stack up on targets even if you missed the mark.
- HOWEVER, total number of stack on multiple targets will always be 5.
- Though the active only allows 5 stacks, there are image files for up to 10 stacks.
- Only you will be able to see the amount of stacks; however, the victim can tell if they're still tagged with Delayed Fire from the leaves that occasionally pop out from themselves.