Hellfire Gatling: Difference between revisions
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== Requirements == | == Requirements == | ||
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== Skill Information == | == Skill Information == | ||
{{VersionTabs | {{VersionTabs | ||
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{{{!}} cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;" | {{{!}} cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;" | ||
{{!}}- | {{!}}- | ||
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#D3D3D3" rowspan=2 {{!}} '''Skill Level''' | {{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#D3D3D3" rowspan="2" {{!}} '''Skill Level''' | ||
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#D3D3D3" colspan= | {{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#D3D3D3" colspan="3" {{!}} '''Normal''' | ||
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#D3D3D3" colspan= | {{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#D3D3D3" colspan="3" {{!}} '''Overheat''' | ||
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#D3D3D3" rowspan=2 {{!}} '''MP Usage''' | {{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#D3D3D3" rowspan="2" {{!}} '''MP Usage''' | ||
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#D3D3D3" rowspan=2 {{!}} '''Cooldown''' | {{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#D3D3D3" rowspan="2" {{!}} '''Cooldown''' | ||
{{!}}- | {{!}}- | ||
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#D3D3D3" {{!}} ''' | {{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#D3D3D3" {{!}} '''Damage''' | ||
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#D3D3D3" {{!}} ''' | {{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#D3D3D3" {{!}} '''Total Damage''' | ||
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#D3D3D3" {{!}} ''' | {{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#D3D3D3" {{!}} '''Max Hits''' | ||
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#D3D3D3" {{!}} ''' | {{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#D3D3D3" {{!}} '''Damage''' | ||
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#D3D3D3" {{!}} '''Total Damage''' | |||
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#D3D3D3" {{!}} '''Max Hits''' | |||
{{!}}- | {{!}}- | ||
{{!}} 1 | {{!}} 1 | ||
{{!}} align="center" {{!}} % | {{!}} align="center" {{!}} % | ||
{{!}} align="center" {{!}} % | {{!}} align="center" {{!}} % | ||
{{!}} align="center" rowspan= | {{!}} align="center" rowspan="6" {{!}} 40 | ||
{{!}} align="center" rowspan= | {{!}} align="center" {{!}} % | ||
{{!}} align="center" rowspan= | {{!}} align="center" {{!}} % | ||
{{!}} align="center" rowspan= | {{!}} align="center" rowspan="6" {{!}} 70 | ||
{{!}} align="center" rowspan="6" {{!}} 250MP | |||
{{!}} align="center" rowspan="6" {{!}} 30 Seconds | |||
{{!}}- | {{!}}- | ||
{{!}} 2 | {{!}} 2 | ||
{{!}} align="center" {{!}} % | |||
{{!}} align="center" {{!}} % | |||
{{!}} align="center" {{!}} % | {{!}} align="center" {{!}} % | ||
{{!}} align="center" {{!}} % | {{!}} align="center" {{!}} % | ||
{{!}}- | {{!}}- | ||
{{!}} 3 | {{!}} 3 | ||
{{!}} align="center" {{!}} % | |||
{{!}} align="center" {{!}} % | |||
{{!}} align="center" {{!}} % | {{!}} align="center" {{!}} % | ||
{{!}} align="center" {{!}} % | {{!}} align="center" {{!}} % | ||
{{!}}- | {{!}}- | ||
{{!}} 4 | {{!}} 4 | ||
{{!}} align="center" {{!}} % | |||
{{!}} align="center" {{!}} % | |||
{{!}} align="center" {{!}} % | {{!}} align="center" {{!}} % | ||
{{!}} align="center" {{!}} % | {{!}} align="center" {{!}} % | ||
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{{!}} 5 (M) | {{!}} 5 (M) | ||
{{!}} align="center" {{!}} 149% | {{!}} align="center" {{!}} 149% | ||
{{!}} align="center" {{!}} 80% | {{!}} align="center" {{!}} 5960% | ||
{{!}} align="center" {{!}} 5960%+80% Per shot | |||
{{!}} align="center" {{!}} 8360% | |||
{{!}}- | |||
{{!}} 6 | |||
{{!}} align="center" {{!}} 172% | |||
{{!}} align="center" {{!}} 6880% | |||
{{!}} align="center" {{!}} 6880%+92% Per Shot | |||
{{!}} align="center" {{!}} 9640% | |||
{{!}}} | {{!}}} | ||
}} | }} | ||
<br> | |||
== Tips and Details == | == Tips and Details == | ||
*This skill can cause [[Weapon Taker#Overheat|Overheat]]. | *This skill can cause [[Weapon Taker#Overheat|Overheat]]. | ||
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*Very similar to [[Seven Burst]], except x10 the fire balls and lacking an endblast. | *Very similar to [[Seven Burst]], except x10 the fire balls and lacking an endblast. | ||
*Very High Damage Skill, good for Bosses. | *Very High Damage Skill, good for Bosses. | ||
*Best used when the opponent is pressed against the wall to ensure maximum hits. | *After 1 week [[Weapon Taker]] was release, they change the shots to spray out random, rather then a straight line. | ||
*Opponents can not mana break this skill. | **This makes it hard to get all 70 hits on a targets. | ||
**Best used when the opponent is pressed against the wall to ensure maximum hits. | |||
*Opponents can not mana break this skill if they are point blank as shots are too fast to Mana Break. | |||
*In 29/3/12 KR patch, the damage is reduced and the pushrate is increased. | *In 29/3/12 KR patch, the damage is reduced and the pushrate is increased. | ||
<Br> | |||
{{Template:WTSkills}} | {{Template:WTSkills}} |
Revision as of 08:57, 28 August 2012
[Special Active] Levering his Nasod Arm, Raven rapidly shoots as many blasts of heat as he can, dealing heavy cumulative damage. |
Requirements
Weapon Taker |
Skill Information
NA
Skill Level | Damage(Magical) | Max Hits | MP Usage | Cooldown | ||
Normal | Overheat | Normal | Overheat | |||
1 | 113% | 63% | 40 | +30 | 300MP | 30 Seconds |
2 | 136% | 76% | ||||
3 | 156% | 88% | ||||
4 | 181% | 101% | ||||
5 (M) | 215% | 120% | ||||
6 | % | % | ||||
7 | 284% | 158% |
KR
Skill Level | Normal | Overheat | MP Usage | Cooldown | ||||
Damage | Total Damage | Max Hits | Damage | Total Damage | Max Hits | |||
1 | % | % | 40 | % | % | 70 | 250MP | 30 Seconds |
2 | % | % | % | % | ||||
3 | % | % | % | % | ||||
4 | % | % | % | % | ||||
5 (M) | 149% | 5960% | 5960%+80% Per shot | 8360% | ||||
6 | 172% | 6880% | 6880%+92% Per Shot | 9640% |
Tips and Details
- This skill can cause Overheat.
- When Overheated, the blasts will deal more damage along with more hits.
- Very similar to Seven Burst, except x10 the fire balls and lacking an endblast.
- Very High Damage Skill, good for Bosses.
- After 1 week Weapon Taker was release, they change the shots to spray out random, rather then a straight line.
- This makes it hard to get all 70 hits on a targets.
- Best used when the opponent is pressed against the wall to ensure maximum hits.
- Opponents can not mana break this skill if they are point blank as shots are too fast to Mana Break.
- In 29/3/12 KR patch, the damage is reduced and the pushrate is increased.