Sweep Rolling: Difference between revisions
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| style="border-style: solid; border-width: 0px;" rowspan="1" | [[Image:SweepRolling.png]] <br /> | | style="border-style: solid; border-width: 0px;" rowspan="1" | [[Image:SweepRolling.png]] <br /> | ||
| style="border-style: solid; border-width: 0px;" colspan="2" | '''[Special Active]''' Eve generates a rotating electronic triangle to either lock targets on the spot or push targets away. | | style="border-style: solid; border-width: 0px;" colspan="2" | '''[Special Active - Electron]''' Eve generates a rotating electronic triangle to either lock targets on the spot or push targets away. | ||
|} | |} | ||
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{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#FF93AE" rowspan="3" {{!}} '''Skill Level''' | {{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#FF93AE" rowspan="3" {{!}} '''Skill Level''' | ||
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#FF93AE" rowspan="3" {{!}} '''Initial Triangle<br>(Magical)''' | {{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#FF93AE" rowspan="3" {{!}} '''Initial Triangle<br>(Magical)''' | ||
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#FF93AE" colspan=" | {{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#FF93AE" colspan="10" {{!}} '''When Released''' | ||
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#FF93AE" colspan="4" {{!}} '''When Charging''' | {{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#FF93AE" colspan="4" {{!}} '''When Charging''' | ||
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#FF93AE" rowspan="3" {{!}} '''Duration''' | {{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#FF93AE" rowspan="3" {{!}} '''Duration''' | ||
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{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#FF93AE" colspan="2" {{!}} '''Amplify''' | {{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#FF93AE" colspan="2" {{!}} '''Amplify''' | ||
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#FF93AE" colspan="2" {{!}} '''Spectrum''' | {{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#FF93AE" colspan="2" {{!}} '''Spectrum''' | ||
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#FF93AE" colspan="2" {{!}} '''Induction''' | |||
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#FF93AE" colspan="2" {{!}} '''Fusion''' | |||
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#FF93AE" rowspan="2" {{!}} '''Size Increment''' | {{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#FF93AE" rowspan="2" {{!}} '''Size Increment''' | ||
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#FF93AE" rowspan="2" {{!}} '''Damage Increment''' | {{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#FF93AE" rowspan="2" {{!}} '''Damage Increment''' | ||
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{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#FF93AE" rowspan="2" {{!}} '''Max Hits''' | {{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#FF93AE" rowspan="2" {{!}} '''Max Hits''' | ||
{{!}}- | {{!}}- | ||
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#FF93AE" {{!}} '''Total Damage''' | |||
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#FF93AE" {{!}} '''Max Hits''' | |||
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#FF93AE" {{!}} '''Total Damage''' | |||
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#FF93AE" {{!}} '''Max Hits''' | |||
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#FF93AE" {{!}} '''Total Damage''' | {{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#FF93AE" {{!}} '''Total Damage''' | ||
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#FF93AE" {{!}} '''Max Hits''' | {{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#FF93AE" {{!}} '''Max Hits''' | ||
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{{!}} align="center" {{!}} % | {{!}} align="center" {{!}} % | ||
{{!}} align="center" rowspan="5" {{!}} 24 | {{!}} align="center" rowspan="5" {{!}} 24 | ||
{{!}} align="center" {{!}} % | |||
{{!}} align="center" rowspan="5" {{!}} 18 | |||
{{!}} align="center" {{!}} % | |||
{{!}} align="center" rowspan="5" {{!}} ?? | |||
{{!}} align="center" rowspan="5" {{!}} 20%/sec | {{!}} align="center" rowspan="5" {{!}} 20%/sec | ||
{{!}} align="center" rowspan="5" {{!}} 6.67%/sec | {{!}} align="center" rowspan="5" {{!}} 6.67%/sec | ||
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{{!}} align="center" {{!}} 2396% | {{!}} align="center" {{!}} 2396% | ||
{{!}} align="center" {{!}} 1343% | {{!}} align="center" {{!}} 1343% | ||
{{!}} align="center" {{!}} 1119% | |||
{{!}} align="center" {{!}} % | |||
{{!}} align="center" {{!}} 2368% | {{!}} align="center" {{!}} 2368% | ||
{{!}}- | {{!}}- | ||
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{{!}} align="center" {{!}} 2798% | {{!}} align="center" {{!}} 2798% | ||
{{!}} align="center" {{!}} 1571% | {{!}} align="center" {{!}} 1571% | ||
{{!}} align="center" {{!}} 1307% | |||
{{!}} align="center" {{!}} % | |||
{{!}} align="center" {{!}} 2767% | {{!}} align="center" {{!}} 2767% | ||
{{!}}- | {{!}}- | ||
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{{!}} align="center" {{!}} 3222% | {{!}} align="center" {{!}} 3222% | ||
{{!}} align="center" {{!}} 1797% | {{!}} align="center" {{!}} 1797% | ||
{{!}} align="center" {{!}} 1495% | |||
{{!}} align="center" {{!}} % | |||
{{!}} align="center" {{!}} 3170% | {{!}} align="center" {{!}} 3170% | ||
{{!}}- | {{!}}- | ||
Line 129: | Line 145: | ||
{{!}} align="center" {{!}} 3816% | {{!}} align="center" {{!}} 3816% | ||
{{!}} align="center" {{!}} 1944% | {{!}} align="center" {{!}} 1944% | ||
{{!}} align="center" {{!}} 1782% | |||
{{!}} align="center" {{!}} % | |||
{{!}} align="center" {{!}} 3792% | {{!}} align="center" {{!}} 3792% | ||
{{!}}} | {{!}}} |
Revision as of 15:18, 31 August 2012
File:SweepRolling.png |
[Special Active - Electron] Eve generates a rotating electronic triangle to either lock targets on the spot or push targets away. |
Requirements
Class | Master | SP Requirement |
Code Electra |
Skill Information
NA
Skill Level | Initial Triangle (Magical) |
When Charging | Duration | Max Hits | MP Usage | Cooldown | |
Size Increment | Damage Increment | ||||||
1 | 38% | 20%/sec | 6.67%/sec | 5 Seconds | 32 | 200MP | 10 Seconds |
2 | 45% | ||||||
3 | 53% | ||||||
4 | 60% | ||||||
5 (M) | 72% | ||||||
6 | 83% |
KR
Skill Level | Initial Triangle (Magical) |
When Released | When Charging | Duration | MP Usage | Cooldown | ||||||||||||
Normal | Amplify | Spectrum | Induction | Fusion | Size Increment | Damage Increment | Total Damage | Max Hits | ||||||||||
Total Damage | Max Hits | Total Damage | Max Hits | Total Damage | Max Hits | Total Damage | Max Hits | Total Damage | Max Hits | |||||||||
1 | % | % | 18 | % | 18 | % | 24 | % | 18 | % | ?? | 20%/sec | 6.67%/sec | % | 19 | 5 Seconds | 200MP | 10 Seconds |
2 | 113% | 2034% | 2396% | 1343% | 1119% | % | 2368% | |||||||||||
3 | 132% | 2376% | 2798% | 1571% | 1307% | % | 2767% | |||||||||||
4 | 151% | 2718% | 3222% | 1797% | 1495% | % | 3170% | |||||||||||
5 (M) | 180% | 3240% | 3816% | 1944% | 1782% | % | 3792% |
Skill Note
Name: 반응 가속(KR)
Description: Triangle Size and Speed increased by 20%.
- Damage and Charge time increased by 10%.
Tips and Details
- This skill is affected by the El Crystal Spectrum.
- The Max hits for Amplify Mode is count by : 2 Initial hits that get buffed, followed by 16 hits of buffed damage.
- The Max hits for Spectrum mode is count by: 2 Initial hits that dun get debuffed, 8 hits for split damage, last 14 hits push damage)
- If skill key is held down, Eve gains super armor and the power and size of the triangle steadily increases as it is held in place.
- Releasing the key will release the triangle which will continuously push and damage opponents until the triangle life expires (life starts from the moment the triangle is generated).
- If held in place, it will not be affected by El Crystal Spectrum.
- A Useful skill in 5-x as this is 1 of the skills that can break hoakin shield when he heals himself, thus shorting the battle time.
- After the release of Code: Battle Seraph, Sweep Rolling now pulls in targets.