Psychic Artillery: Difference between revisions
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__NOTOC__{{Languages|Psychic Artillery}} | __NOTOC__{{Languages|Psychic Artillery}} | ||
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{{!}} [[Image:PAEM.png]]<br> | |||
{{!}} '''[Hyper Active]''' Amplify the power of your core to create and fire a super amplified beam that stops the enemies' movements. | |||
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{{!}} [[Image:PAEM.png]]<br> | |||
{{!}} '''[Hyper Active]''' Amplify the power of your core to create and fire a super amplified beam that stops the enemies' movements. | |||
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{{!}} {{SkillText|ElEssence}} | |||
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{{!}} {{SkillText|True|1.2}} | |||
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== Requirements == | == Requirements == | ||
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! Class !! Master !! Level Required !! SP Cost Per Level !! Skill Requirement | ! Class !! Master !! Level Required !! SP Cost Per Level !! Skill Requirement | ||
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{{!}} [[Code: Battle Seraph]] {{!}}{{!}} Lv. 20 {{!}}{{!}} 65 {{!}}{{!}} 10 {{!}}{{!}} [[Skill Quest#Hyper_Skills_.28Level_Requirement:_60.29{{!}}'''Hyper Skill Quest''']] | |||
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! Class !! Level Required !! [True] Level !! Skill Requirement | |||
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{{!}} [[Code: Battle Seraph]] {{!}}{{!}} 65 {{!}}{{!}} ? {{!}}{{!}} [[Skill Quest#Hyper_Skills_.28Level_Requirement:_60.29{{!}}'''Hyper Skill Quest''']] | |||
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Revision as of 12:42, 23 August 2015
File:PAEM.png |
[Hyper Active] Amplify the power of your core to create and fire a super amplified beam that stops the enemies' movements. |
Requires 1 El's Essence (Item)
(Sockets do not apply to Hyperactive skills unless they are [Hyperactive Damage Increase] sockets) |
Requirements
Class | Master | Level Required | SP Cost Per Level | Skill Requirement |
---|---|---|---|---|
Code: Battle Seraph | Lv. 20 | 65 | 10 | Hyper Skill Quest |
Skill Information
Other Information
PvP Damage Modifier | MP Gain per Hit | Invincibility Interval | |
---|---|---|---|
PvP | PvE | ||
0.45 | ?? MP | ?? MP | ?? Seconds |
Tips and Details
- While the skill itself is not automatically affected by El Crystal Spectrum, the lingering force fields from skills such as Sweep Rolling - Over Charge will affect it. It is recommended to stand away from your target to ensure that they are hit on the other side of the Spectrum Field.
- Amplification Mode greatly increases the size of the second beam, greatly improving its room clearing ability on tall maps.
- Spectrum Mode splits the second beam into 3 streams, increasing the damage output significantly if the target is big enough.
- Induction Mode turns the lasers into multiple smaller projectiles that seek out enemies but will lower the damage greatly.
- Fusion Mode is similar to Induction Mode but can increase the damage when used on a single, small target.
- Each mode has specific uses, explained here:
- Amplification: This mode is best used to clear tall, straight maps since it increases the size of the laser. An example is the third room of 3-X.
- Spectrum: This mode is used for big targets such as Eltrion or Bone Dragon. Make sure to stand back a bit from your target to ensure maximum hits.
- Induction: Sadly, there are almost no advantages to using this mode over the others. Even using Psychic Artillery without a spectrum mode is better.
- Fusion: This mode shines on smaller bosses where Spectrum Mode is too large to deal enough hits. This mode is ideally used for bossing.
- This skill is ideal for clearing straight maps.
- The skill has a very high MP gain.
Trivia
- When doing the 'Energy Burst' part of the skill, it is shown that Eve activates her fusion mode wings.
Updates
- 11/06/2014 KR
- Damage increased.
Alternative Names
Server | Name | Translation |
---|---|---|
South Korea | 사이킥 아틸러리 | Psychic Artillery |
Japan | サイキックアーティラリー | Psychic Artillery |
Germany | Psi-Feuer | Psy Fire |
France | Feu psychique | Psychic Fire |
United Kingdom | Psy Fire |