Particle Prism: Difference between revisions
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*The prism will have their own HP. It will break if its HP or its duration is depleted. | *The prism will have their own HP. It will break if its HP or its duration is depleted. | ||
**If the enemies hit the prism, they can build MP and Awakening Charge, unless it is noted. | **If the enemies hit the prism, they can build MP and Awakening Charge, unless it is noted. | ||
*When noted, if the opponent is trapped inside the prism, the target is unable to escape unless they use [[Teleport]] | *When noted, if the opponent is trapped inside the prism, the target is unable to escape unless they use [[Teleport]] or use a 'pass' type combo. | ||
*The hit from '''Particle Prism''' does not provide a hitstun, but it has a very long skill delay to compensate. | *The hit from '''Particle Prism''' does not provide a hitstun, but it has a very long skill delay to compensate. | ||
*'''Particle Prism''' can destroy non-piercing projectiles when used without the Skill Note. | *'''Particle Prism''' can destroy non-piercing projectiles when used without the Skill Note. |
Revision as of 21:26, 15 November 2015
Requirements
Class | Master | Level Required | SP Cost Per Level | Alternative |
---|---|---|---|---|
Tracer | Lv. 20 | 5 | 2 | Energy Boom |
Skill Information
Skill Level | Level Required | Damage (Magical) | Movement Speed Debuff | MP Usage | Cooldown | |
---|---|---|---|---|---|---|
Duration | Reduction (With 1 DMP) | |||||
1 | 5 | 640% | 5 Seconds | 40% (52%) | 120 MP | 12 Seconds |
2 | 654% | 5.1 Seconds | 42% (54%) | |||
3 | 669% | 5.2 Seconds | 43% (55%) | |||
4 | 6 | 683% | 5.3 Seconds | 45% (57%) | ||
5 | 8 | 698% | 5.4 Seconds | 46% (58%) | ||
6 | 10 | 712% | 5.5 Seconds | 48% (60%) | ||
7 | 12 | 726% | 5.6 Seconds | 49% (61%) | ||
8 | 14 | 741% | 5.7 Seconds | 51% (63%) | ||
9 | 16 | 755% | 5.8 Seconds | 52% (64%) | ||
10 | 18 | 770% | 5.9 Seconds | 54% (66%) | ||
11 | 20 | 784% | 6 seconds | 55% (67%) | ||
12 | 22 | 798% | 6.1 Seconds | 56% (68%) | ||
13 | 24 | 813% | 6.2 Seconds | 58% (70%) | ||
14 | 26 | 827% | 6.3 Seconds | 60% (72%) | ||
15 | 28 | 842% | 6.4 Seconds | 61% (73%) | ||
16 | 30 | 856% | 6.5 Seconds | 63% (75%) | ||
17 | 32 | 870% | 6.6 Seconds | 64% (76%) | ||
18 | 34 | 885% | 6.7 Seconds | 66% (78%) | ||
19 | 36 | 899% | 6.8 Seconds | 67% (79%) | ||
20 (M) | 38 | 914% | 6.9 Seconds | 69% (81%) | ||
21 | -* | 928% | 7 Seconds | 70% (82%) |
*Please note that you can only achieve these levels through equipments, accessories, and titles.
Skill Note
“ | Managing time is not that easy if you know the basic principles. Normally, it takes 1000 years for an average person. But you may be able to understand it effortlessly? Keke. - Glave
~ quotation |
” |
Name: Space Reverse (공간 역전)
Description: The prism will not break from hits.
- This also prevents the prism from destroying projectiles that come into contact with it
Tips and Details
- The prism will have their own HP. It will break if its HP or its duration is depleted.
- If the enemies hit the prism, they can build MP and Awakening Charge, unless it is noted.
- When noted, if the opponent is trapped inside the prism, the target is unable to escape unless they use Teleport or use a 'pass' type combo.
- The hit from Particle Prism does not provide a hitstun, but it has a very long skill delay to compensate.
- Particle Prism can destroy non-piercing projectiles when used without the Skill Note.
- This skill can be countered, but due to a bug, a counter attack sound will constantly appear every time Add attacks his opponent.
Updates
- 12/18/2014 KR
- Cooldown and MP Cost increased.
- 09/24/2015 KR
- Added leftover effects from Skill Note.
Alternative Names
Server | Name | Translation |
---|---|---|
South Korea | ??? | Particle Prism |
Germany | Partikel-Prisma | Particle - prism |
France | Prisme particulaire | Particulate prism |
Brazil | Prisma de Partícula | Particle Prism |