Rolling Smash: Difference between revisions
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* Rather slow start up where Elsword is vulnerable to attacks, so be careful. | * Rather slow start up where Elsword is vulnerable to attacks, so be careful. | ||
* Elsword is immune to flinching attacks while in the animation. (Not exactly in [[Stoic]], but something in between) | * Elsword is immune to flinching attacks while in the animation. (Not exactly in [[Stoic]], but something in between) | ||
* | * If you are pulled into a suction (such as from [[Wind Ward]], [[Final Strike]], etc) you will be pulled in and continue to spin until the suction ends and you land. | ||
{{LKSkills}} | {{LKSkills}} |
Revision as of 23:03, 9 October 2012
File:ElSkill3i.png |
[Active - Vitality] Elsword positions his pose and launches himself forward while swinging his sword around him 360 Degrees, ending it with a heavy smash onto the ground flinging all enemies into the air. |
Requirements
Lord Knight |
Skill Information
NA
Skill Level | Damage(Physical) | Distance | Max Hits | Mp Usage | Cooldown | ||
Rolling Slash | Final Smash | Rolling Slash | Final Smash | ||||
1 | 120% | 200% | 4.7m | 4 | 1 | 50MP | 12 Seconds |
2 | 126% | 210% | 5.4m | Seconds | |||
3 | 132% | 220% | 6.1m | Seconds | |||
4 | 138% | 230% | 6.8m | Seconds | |||
5 (M) | 144% | 240% | 7.5m | 7 Seconds |
KR
Skill Level | Damage(Physical) | Distance | Max Hits | Mp Usage | Cooldown | ||
Rolling Slash | Final Smash | Rolling Slash | Final Smash | ||||
1 | 94% | 156% | 4.7m | 4 | 1 | 50MP | 12 Seconds |
2 | 104% | 174% | 5.4m | Seconds | |||
3 | 116% | 194% | 6.1m | Seconds | |||
4 | 130% | 216% | 6.8m | Seconds | |||
5 (M) | 144% | 240% | 7.5m | 7 Seconds | |||
6 | 158% | 264% | 8.2m | 6 Seconds |
Tips and Details
- Rolling Smash will get additional hits while you are underwater, since Elsword lifts much higher than usual.
- Rather slow start up where Elsword is vulnerable to attacks, so be careful.
- Elsword is immune to flinching attacks while in the animation. (Not exactly in Stoic, but something in between)
- If you are pulled into a suction (such as from Wind Ward, Final Strike, etc) you will be pulled in and continue to spin until the suction ends and you land.