Crazy Shot: Difference between revisions
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__NOTOC__{{Languages|Crazy Shot}} | __NOTOC__{{Languages|Crazy Shot}} | ||
<div style="float: right;">{{#ev:youtube|x69y-yOBEzY|300}}</div> | <div style="float: right;">{{#ev:youtube|x69y-yOBEzY|300}}</div> | ||
{ | {| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;" | ||
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|[[Image:Crazy Shot.png]] | |||
| '''[Special Active]''' Fire a sphere that fires magical arrows. Its hits and size is increased by 30% if used in an awakened state. | |||
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| {{SkillText|Nature|3}} | |||
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<br> | <br> | ||
== Requirements == | == Requirements == | ||
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|- style="background:{{ColorSel|CharLight|Rena}}" | |- style="background:{{ColorSel|CharLight|Rena}}" | ||
! Class | ! Class !! Level Required !! Left Skill Trait Level !! Right Skill Trait Level | ||
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| [[Sniping Ranger]] || | | [[Sniping Ranger]] || 35 || ?? || ?? | ||
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|- style="background:{{ColorSel|CharLight|Rena}}" | |- style="background:{{ColorSel|CharLight|Rena}}" | ||
! | ! rowspan=2 | Character Level !! colspan=2 | Damage (Magical) !! rowspan=2 | Max Hits !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown | ||
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! Normal !! Awakening | |||
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| align="left" | 35 || 366% || 333% || || 300 MP || 21 seconds | |||
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| 0.75 || 2.08 MP || ?? || ?? Seconds | | 0.75 || 2.08 MP || ?? || ?? Seconds | ||
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*In order to maximize the number of hits on the majority of enemies, it must 'drag' its target along with itself and so must be fired at point-blank. | *In order to maximize the number of hits on the majority of enemies, it must 'drag' its target along with itself and so must be fired at point-blank. | ||
**Full hits may not be possible on targets that cannot be perfectly dragged along with the attack due to size or weight issues. | **Full hits may not be possible on targets that cannot be perfectly dragged along with the attack due to size or weight issues. | ||
*[[Gungnir]] can overpower this skill on most non-human bosses, however this skill is much less conditional. Therefore, it is a decent skill for clearing mobs or to be used on smaller bosses, especially when using its Skill Note. | *[[Gungnir]] can overpower this skill on most non-human bosses, however this skill is much less conditional. Therefore, it is a decent skill for clearing mobs or to be used on smaller bosses, especially when using its Skill Note. | ||
<br> | <br> | ||
Revision as of 02:03, 23 December 2015
File:Crazy Shot.png | [Special Active] Fire a sphere that fires magical arrows. Its hits and size is increased by 30% if used in an awakened state. |
NF Consumption Skill
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Requirements
Class | Level Required | Left Skill Trait Level | Right Skill Trait Level |
---|---|---|---|
Sniping Ranger | 35 | ?? | ?? |
Skill Information
Character Level | Damage (Magical) | Max Hits | MP Usage | Cooldown | |
---|---|---|---|---|---|
Normal | Awakening | ||||
35 | 366% | 333% | 300 MP | 21 seconds |
Other Information
PvP Damage Modifier | MP per hit | Invincibility Interval | |
---|---|---|---|
PvP | PvE | ||
0.75 | 2.08 MP | ?? | ?? Seconds |
Tips and Details
- Crazy Shot has an AoE of 400 range.
- Targets will be knocked down at the end of the skill.
- In order to maximize the number of hits on the majority of enemies, it must 'drag' its target along with itself and so must be fired at point-blank.
- Full hits may not be possible on targets that cannot be perfectly dragged along with the attack due to size or weight issues.
- Gungnir can overpower this skill on most non-human bosses, however this skill is much less conditional. Therefore, it is a decent skill for clearing mobs or to be used on smaller bosses, especially when using its Skill Note.
Updates
- 11/07/2013 KR
- Damage increased.
- MP cost increased to 300.
- 04/20/2015 KR
- Skill's hitbox changes to follow the visual effect, so the hitbox becomes larger.
- 07/23/2015 KR
- Range increased when awaken.
- Max Hits increased when awaken.
Alternative Names
Server | Name | Translation |
---|---|---|
South Korea | 미친 샷 | Crazy Shot |
France | Tir démentiel | Insane Shot |