Mercenary Behavior: Difference between revisions
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|FR=Mercenaire de fer |FRName=Iron Mercenary | |FR=Mercenaire de fer |FRName=Iron Mercenary | ||
|UK=Iron Mercenary | |UK=Iron Mercenary | ||
|JP=傭兵の判断 |JPName=Mercenary's Decision | |||
|CN=佣兵行为 |CNName=Mercenary Behavior | |||
}} | }} | ||
<br> | <br> | ||
{{WTSkills}} | {{WTSkills}} |
Revision as of 11:10, 26 January 2016
[Passive] Decrease overheat damage and debuffs. |
Requirements
Class | Level Required |
---|---|
Weapon Taker | 15 |
Skill Information
Skill Level | Level Required | Debuff Time Reduction |
Overheat Damage Reduction (PvP) |
---|---|---|---|
1 | 15 | ??% | ??% (??%) |
2 | 31 | ??% | ??% (??%) |
3 | 39 | 75% | 75% (30%) |
4 | 83 | 80% | 80% (40%) |
Tips and Details
- Status infliction affected includes Wound, Bleed, Blind, Haze Explosion, Stun, Confusion, Chaos, Fear, Press, Attack Speed Decrease, Movement Speed Decrease, and Helplessness.
- Many of the status effects that Weapon Taker gains resistance to through Mercenary Behavior are effects commonly used by other players(wounds, movement reduction, attack speed reduction, stun, panic, etc.), meaning this passive is exceptionally useful in PVP.
Updates
- 05/29/2014 (KR) / 09/17/2014 (NA)
- Overheat damage reduction reduced in PvP
Alternative Names