Impact Hammer: Difference between revisions
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{{!}} style="border-style: solid; border-width: 1px;" {{!}} 1 | {{!}} style="border-style: solid; border-width: 1px;" {{!}} 1 | ||
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 762% | {{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 762% | ||
{{!}} style="border-style: solid; border-width: 1px;" rowspan=" | {{!}} style="border-style: solid; border-width: 1px;" rowspan="7" {{!}} <center>1</center> | ||
{{!}} style="border-style: solid; border-width: 1px;" rowspan=" | {{!}} style="border-style: solid; border-width: 1px;" rowspan="7" {{!}} <center>100MP</center> | ||
{{!}} style="border-style: solid; border-width: 1px;" rowspan=" | {{!}} style="border-style: solid; border-width: 1px;" rowspan="7" {{!}} <center>5 Seconds</center> | ||
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{{!}} align="center" {{!}} 1448% | {{!}} align="center" {{!}} 1448% | ||
{{!}} align="center" {{!}} 1.8 Seconds | {{!}} align="center" {{!}} 1.8 Seconds | ||
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{{!}} style="border-style: solid; border-width: 1px;" {{!}} 6 | |||
{{!}} align="center" {{!}} 1677% | |||
{{!}} align="center" {{!}} 2.0 Seconds | |||
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{{!}} style="border-style: solid; border-width: 1px;" {{!}} 7 | |||
{{!}} align="center" {{!}} 1906% | |||
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Revision as of 03:51, 10 December 2012
[Special Active] Aisha draws in energy from a limited space and strikes hard. While striking, the energy generates a shockwave by exploding, stunning nearby opponents. |
Requirements
Dimension Witch |
Skill Information
Skill Level | Damage(Physical) | Max Hits | Mp Usage | Cooldown | Stun Time |
1 | 762% | ||||
2 | 915% | 1.2 Seconds | |||
3 | 1067% | 1.4 Seconds | |||
4 | 1220% | 1.6 Seconds | |||
5 (M) | 1448% | 1.8 Seconds | |||
6 | 1677% | 2.0 Seconds | |||
7 | 1906% | 2.2 Seconds |
Tips and Details
- Be wary when using against a Weapon Taker, because if they have the passive Mercenary Behavior, it cuts the stun time to 0.9 Seconds, giving them more than enough time to escape from a combo.
Trivia
- Impact Hammer has great range
- A good skill to start and continue combos due to its large range.
- Can be used to hit air targets since the swing hits 90 degrees.