Heavy Field: Difference between revisions
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== Tips and Details == | == Tips and Details == | ||
*Field prevents enemies from dashing or jumping. | *Field prevents enemies from dashing or jumping. | ||
*Unlike the [[Artillery Strike - Quantum Ballista|Artillery]] [[Artillery Strike - Missile Shower|Strike]] skills which have their missiles explode upon contact with the floor beneath where the projectile was aimed, Heavy Field will always explode exactly where the reticle was despite the payload being similar to [[Artillery Strike - Quantum Ballista]]. | *Unlike the [[Artillery Strike - Quantum Ballista|Artillery]] [[Artillery Strike - Missile Shower|Strike]] skills which have their missiles explode upon contact with the floor beneath where the projectile was aimed, Heavy Field will always explode exactly where the reticle was, despite the payload being similar to [[Artillery Strike - Quantum Ballista]]. | ||
<br> | <br> | ||
Revision as of 22:36, 3 November 2016
Requirements
Class | Level Required |
---|---|
Tactical Trooper : Transcendent | 95 |
Skill Information
Character Level | Field Cast (Magical) | Heavy Field | MP Usage | Cooldown | |||
---|---|---|---|---|---|---|---|
Movement Speed Decrease | Attack Speed Decrease | Damage Increase | Duration | ||||
95 | 4649% | -50% | -20% | 30% | 10 Seconds | 300 MP | 22 Seconds |
Tips and Details
- Field prevents enemies from dashing or jumping.
- Unlike the Artillery Strike skills which have their missiles explode upon contact with the floor beneath where the projectile was aimed, Heavy Field will always explode exactly where the reticle was, despite the payload being similar to Artillery Strike - Quantum Ballista.
Updates
- 11/03/2016 KR
- Damage decreased.
Alternative Names
Server | Name | Translation |
---|---|---|
South Korea | ??? | Heavy Field |