Blood Falls: Difference between revisions
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m (→Tips and Details: Yes, those numbers are entirely exact, and not an estimate. The match concerning this bleed increase is really weird. Basically, multiplier is multiplied by a multiplier that is multiplied by a .... etc. Just check the forum...) |
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*Curse of Blood reapplies itself every time an enemy is hit by the Blood Sword Aura. If all 7 hits connect, it will last for a total of 6 seconds. | *Curse of Blood reapplies itself every time an enemy is hit by the Blood Sword Aura. If all 7 hits connect, it will last for a total of 6 seconds. | ||
*Curse of Blood also acts like [[Status Effects|Bleeding]] and shows up as a bleeding icon above the enemy, but it is a seperate debuff that will not affect regular bleeding in any way and cannot trigger bleed-related skill effects like [[Judgement]]. | *Curse of Blood also acts like [[Status Effects|Bleeding]] and shows up as a bleeding icon above the enemy, but it is a seperate debuff that will not affect regular bleeding in any way and cannot trigger bleed-related skill effects like [[Judgement]]. | ||
**For unknown reasons, each hit caused by Blood Sword Aura will increase the bleed's damage. From 1 to 7 hits : 60% / 84% / 93.6% / 97.44% / 98.976% / 99.5904% / 99.83616% | **For unknown reasons, each hit caused by Blood Sword Aura will increase the bleed's damage. From 1 to 7 hits : 60% / 84% / 93.6% / 97.44% / 98.976% / 99.5904% / 99.83616% | ||
**Assuming the enemy was hit by the entire skill (and due to the bleed ticking slower than the hits of Blood Sword Aura), they will bleed for (84% + 97.44% + 99.5904% + (99.83616% * 3)) = 580.53888% average attack power. | **Assuming the enemy was hit by the entire skill (and due to the bleed ticking slower than the hits of Blood Sword Aura), they will bleed for (84% + 97.44% + 99.5904% + (99.83616% * 3)) = 580.53888% average attack power. |
Revision as of 17:22, 23 November 2016
Requirements
Class | Level Required |
---|---|
Crimson Avenger : Transcendent | 95 |
Skill Information
Character Level | Damage (Physical) | Curse of Blood | Max Hits | MP Usage | Cooldown | |||
---|---|---|---|---|---|---|---|---|
Fate Slicing Blade | Blood Sword Aura | Elemental Resistance Reduction | Duration | Fate Slicing Blade | Blood Sword Aura | |||
95 | 4479% | 157% | 200 | 2 Seconds | 1 | 7 | 300 MP | 23 Seconds |
Tips and Details
- Curse of Blood also disables the opponent's ability to Mana Break, similarly to Assault Strike.
- Curse of Blood reapplies itself every time an enemy is hit by the Blood Sword Aura. If all 7 hits connect, it will last for a total of 6 seconds.
- Curse of Blood also acts like Bleeding and shows up as a bleeding icon above the enemy, but it is a seperate debuff that will not affect regular bleeding in any way and cannot trigger bleed-related skill effects like Judgement.
- For unknown reasons, each hit caused by Blood Sword Aura will increase the bleed's damage. From 1 to 7 hits : 60% / 84% / 93.6% / 97.44% / 98.976% / 99.5904% / 99.83616%
- Assuming the enemy was hit by the entire skill (and due to the bleed ticking slower than the hits of Blood Sword Aura), they will bleed for (84% + 97.44% + 99.5904% + (99.83616% * 3)) = 580.53888% average attack power.
- The Fate Slicing Blade will deal damage to anything in the path of its swing, including enemies above and behind you. Due to the large size of the blade, it can easily hit everything on-screen.
Trivia
- This skill summons the same Sword Aura from Fate Smash, but it is still unable to be controlled afterwards.
Updates
- 11/03/2016 KR
- Damage decreased.
- Elemental Resistance decreased.
Alternative Names
Server | Name | Translation |
---|---|---|
South Korea | 블러드 폴즈 | Blood Falls |