Flame Geyser: Difference between revisions
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! Damage | ! Damage | ||
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| align="left" | | | align="left" | 13 || 228.2% | ||
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| align="left" | [Enhanced] 73 || 274.4% | | align="left" | [Enhanced] 73 || 274.4% |
Revision as of 10:04, 12 January 2017
File:ElSkill13.png | [Special Active: Strength] Strike hard on the ground to create a pillar of fire. Attacked enemies will receive a burn effect. |
Destruction Skill
| |
Final Enhanced Skill
|
Requirements
Class | Level Required | [Enhanced] Level | Left Skill Trait Level | Right Skill Trait Level |
---|---|---|---|---|
Knight | 5 | 73 | 13 | 19 |
Skill Information
PvE
Character Level | Damage (Magical) | Max Hits | MP Usage | Cooldown |
---|---|---|---|---|
5 | 468% | 7 | 150 MP | 10 Seconds |
[Enhanced] 73 | 562% |
PvP
Character Level | Damage (Magical) |
---|---|
5 | 163% |
[Enhanced] 73 | 196% |
Skill Traits
PvE
Heavy Flame Geyser | Critical Flame Geyser | |||||
---|---|---|---|---|---|---|
Level Required | Attribute Effect | Details | Level Required | Attribute Effect | Details | |
Damage | Cooldown | MP Usage | ||||
13 | Damage increased to 144% Cooldown increased to 120% |
655.2% | 15 Seconds | 19 | MP Usage increased to 130% Skill will ignore 50% defense (25% defense in PvP) |
195 MP |
[Enhanced] 73 | 786.8% |
PvP
Heavy Flame Geyser | |
---|---|
Level Required | Details |
Damage | |
13 | 228.2% |
[Enhanced] 73 | 274.4% |
Tips and Details
- This skill launches enemies fairly high, leaving them open for a combo.
- It is recommended to catch with ^Z or an X-drop.
- Great when used on enemies with Super Armor.
- It is a good skill to use when Vitality Aura is required, as it has quick execution and fills a reasonable portion of Vitality Aura.
Updates
- 04/20/2015 KR
- Unable to hit the enemies below the platform.
- Skill's hitbox changes to follow the visual effect, so the hitbox becomes larger.
- 04/30/2015 KR
- Fixed the error that cannot strike knocked down enemies.
- 07/23/2015 KR
- Moving distance increased.
- Max Hit increased.
- Cause Burn for 10 seconds.
- Fixed the error where the skill will miss when used at point-blank range.
- 06/30/2016 (KR) / 07/13/2016 (NA)
- Light attribute changed to be Critical.
- 12/29/2016 KR
- Damage decreased.