Nasod Armor Mode - Transform: Difference between revisions
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| {{SkillType|P}} | | {{SkillType|P}} Enables you to use Nasod Armor commands. Press {{CZ}} or {{CX}} to activate the command after pressing {{CNAZ}}, {{CNAX}} or skill button while in Dynamo Configuration Mode (Awakening) is activated.<br> | ||
- | - Skills: Check skill description for skills applicable with the Nasod Armor Mode.<br> | ||
- | - Commands: ZZZ[Z], ZZX[X], XX[X], XXZ[Z~Z], →→ZZ[Z], →→Z←XX[X], →→XX[X], XX↓X<br> | ||
If you are hit whilst in the middle of a Nasod Armor combo, the damage will be annulled and you can continue the combo.<br> | If you are hit whilst in the middle of a Nasod Armor combo, the damage will be annulled and you can continue the combo.<br> | ||
When you gain Dynamo Mutation Points, MP is restored and the damage the Nasod Armor combo inflicts increases. | When you gain Dynamo Mutation Points, MP is restored and the damage the Nasod Armor combo inflicts increases. |
Revision as of 08:05, 20 January 2017
File:AddPassive4.png | [Passive] Enables you to use Nasod Armor commands. Press or to activate the command after pressing [Nasod Armor Command] During Dynamo Configuration Mode (Awakening), press Z/X command to activate Armor command. [Nasod Armor Command] During Dynamo Configuration Mode (Awakening), press Z/X command to activate Armor command. - Skills: Check skill description for skills applicable with the Nasod Armor Mode. |
Requirements
Class | Level Required |
---|---|
Arc Tracer | 15 |
Skill Information
Skill Level | Level Required | MP Gain When gaining Dynamo Mutation Points |
Transform Combos Damage Increase |
---|---|---|---|
1 | 15 | MP | +% |
2 | 31 | MP | +% |
3 | 39 | 8 MP | +45% |
4 | 83 | 10 MP | +55% |
Affected Combos
Arc Tracer |
---|
ZZZ |
XXX |
Tips and Details
- Skills Affect by this passive:
- Nasod Armor combos gives a variant of Chung's Heavy Stance. When hit during the combos's animations, immediately burn 20 DP to completely negate the damage with your dynamos. During that animation, you can press either Z or X to teleport to the original target that is in front of him and restart his combo.
- The teleportation has unlimited range.
- Do note that this does not negate stun, flattened, petrify, or power stun.
- Although Add's Nasod Armor combos can resist most attacks, dual hit attacks like Eve's electron balls, other Adds' XXX combo, and Blazing Heart's fireballs will stop him.
- This can be looped indefinitely so long as you have the DP gauge for it, note, however, that Add will only negate ONE hit per combo, so you'll have to pretty much mash Z or X to nullify multi-hitting abilities, which will quickly burn through your DP gauge.
- In PvP, Nasod Armor combos are not recommended against characters that can reduce Stun duration since they can easily escape from the initial slam.
Updates
- 11/06/2014 KR
- No longer gain MP when Dynamo Mutation Points are full.
- 04/20/2015 KR
- Fixed the error when gaining Dynamo Mutation Points from 5 to 6, MP wasn't being obtained.
- Fixed the error that gaining MP by gaining Mutation Points while Mutation point gauge is full.
- 04/21/2016 (KR) / 05/18/2016 (NA)
- MP Gain When gaining Dynamo Mutation Points decreased.
Alternative Names