Dragon Nest: Abyss: Difference between revisions
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*'''Overhead Smash:''' Draw its club and slam it with an overhead swing. | *'''Overhead Smash:''' Draw its club and slam it with an overhead swing. | ||
*'''Uppercut Swing:''' Ready its club for few seconds, slides forwards, then does a twirl uppercut sending players flying. | *'''Uppercut Swing:''' Ready its club for few seconds, slides forwards, then does a twirl uppercut sending players flying. | ||
*'''Counter Swing:''' When knocked down, swing their club overhead. | |||
|- | |- | ||
|[[File:DNA2.jpg|60px]] | |[[File:DNA2.jpg|60px]] | ||
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*'''[[Magic Missile]]:''' The Shaman can perform an attack identical to Aisha's [[Magic Missile]]. | *'''[[Magic Missile]]:''' The Shaman can perform an attack identical to Aisha's [[Magic Missile]]. | ||
*'''Heal:''' He is able to heal himself and mobs around him. | *'''Heal:''' He is able to heal himself and mobs around him. | ||
*'''Counter Smack:''' When knocked down, swing their club overhead. | |||
|- | |- | ||
|[[File:3-1-boss.jpg|60px]] | |[[File:3-1-boss.jpg|60px]] | ||
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*'''Slash:''' A single slash attack. | *'''Slash:''' A single slash attack. | ||
*'''Combo Attack:''' The Lizardman Warriors will do a spinning sword combo that sends you flying. | *'''Combo Attack:''' The Lizardman Warriors will do a spinning sword combo that sends you flying. | ||
*'''Smash:''' Jumping up into the air, the Warriors will try to land on you, smashing the ground. | *'''Dive Smash:''' Jumping up into the air, the Warriors will try to land on you, smashing the ground. | ||
*'''Counter Slash:''' When knocked down, swing their club overhead. | |||
|- | |- | ||
|[[File:DNA3.jpg|60px]] | |[[File:DNA3.jpg|60px]] | ||
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*'''Spear Combo:''' Stab players three times with its spear. | *'''Spear Combo:''' Stab players three times with its spear. | ||
*'''Spear Throw:''' Throws his spear in a parabolic arc while in super armor. | *'''Spear Throw:''' Throws his spear in a parabolic arc while in super armor. | ||
*'''Counter Slash:''' When knocked down, swing their club overhead. | |||
|- | |- | ||
|[[File:3-3-1.jpg|60px]] | |[[File:3-3-1.jpg|60px]] | ||
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*'''Overhead Smash:''' Draw its club and slam it with an overhead swing. | *'''Overhead Smash:''' Draw its club and slam it with an overhead swing. | ||
*'''Uppercut Swing:''' Ready its club for few seconds, slides forwards, then does a twirl uppercut sending players flying. | *'''Uppercut Swing:''' Ready its club for few seconds, slides forwards, then does a twirl uppercut sending players flying. | ||
*'''Counter Swing:''' When knocked down, swing their club overhead. | |||
'''Notes:''' | '''Notes:''' | ||
*Has a stoic threshold of 30 hits. | *Has a stoic threshold of 30 hits. | ||
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*'''Uppercut Swing:''' Ready its club for few seconds, slides forwards, then does a twirl uppercut sending players flying. | *'''Uppercut Swing:''' Ready its club for few seconds, slides forwards, then does a twirl uppercut sending players flying. | ||
*'''Quake:''' He will violently swing his club to the ground, both in front and behind him. | *'''Quake:''' He will violently swing his club to the ground, both in front and behind him. | ||
*'''Counter Swing:''' When knocked down, swing their club overhead. | |||
'''Notes:''' | '''Notes:''' | ||
*Has a stoic threshold of 30 hits. | *Has a stoic threshold of 30 hits. | ||
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*'''Slash:''' A single slash attack. | *'''Slash:''' A single slash attack. | ||
*'''Combo Attack:''' The Lizardman Warriors will do a spinning sword combo that sends you flying. | *'''Combo Attack:''' The Lizardman Warriors will do a spinning sword combo that sends you flying. | ||
*'''Smash:''' Jumping up into the air, the Warriors will try to land on you, smashing the ground. | *'''Dive Smash:''' Jumping up into the air, the Warriors will try to land on you, smashing the ground. | ||
*'''Counter Slash:''' When knocked down, swing their club overhead. | |||
'''Notes:''' | '''Notes:''' | ||
*Has a stoic threshold of 30 hits. | *Has a stoic threshold of 30 hits. | ||
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*'''Combo Attack:''' The Lizardman Warriors will do a spinning sword combo that sends you flying. | *'''Combo Attack:''' The Lizardman Warriors will do a spinning sword combo that sends you flying. | ||
*'''Boomerang:''' A very strong skill, the Shadow Lizardman will throw its swords across the field like a boomerang slashing anything that gets in its way. If you are behind it when their swords return, you will be hit. | *'''Boomerang:''' A very strong skill, the Shadow Lizardman will throw its swords across the field like a boomerang slashing anything that gets in its way. If you are behind it when their swords return, you will be hit. | ||
*'''Counter Slash:''' When knocked down, swing their club overhead. | |||
'''Notes:''' | '''Notes:''' | ||
*Has a stoic threshold of 20 hits. | *Has a stoic threshold of 20 hits. | ||
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*'''Bonfire:''' Kayak will raise one of his hands and summon two fiery pillars that enables him for more space. If you touch one, you'll get burned, so watch out! | *'''Bonfire:''' Kayak will raise one of his hands and summon two fiery pillars that enables him for more space. If you touch one, you'll get burned, so watch out! | ||
*'''Multiple Geyser:''' Kayak is capable of using an enhanced version of [[Elsword]]'s [[Triple Geyser]] skill. Raising his staff, Kayak will summon four Geysers all around him, doing very heavy damage to all those near him. | *'''Multiple Geyser:''' Kayak is capable of using an enhanced version of [[Elsword]]'s [[Triple Geyser]] skill. Raising his staff, Kayak will summon four Geysers all around him, doing very heavy damage to all those near him. | ||
*'''Counter Smack:''' When knocked down, swing their club overhead. | |||
|- | |- | ||
|[[File:Kayak SHShman Clone.png|60px]] | |[[File:Kayak SHShman Clone.png|60px]] | ||
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*'''Bonfire:''' Kayak will raise one of his hands and summon two fiery pillars that enables him for more space. If you touch one, you'll get burned, so watch out! | *'''Bonfire:''' Kayak will raise one of his hands and summon two fiery pillars that enables him for more space. If you touch one, you'll get burned, so watch out! | ||
*'''Multiple Geyser:''' Kayak is capable of using an enhanced version of [[Elsword]]'s [[Triple Geyser]] skill. Raising his staff, Kayak will summon four Geysers all around him, doing very heavy damage to all those near him. | *'''Multiple Geyser:''' Kayak is capable of using an enhanced version of [[Elsword]]'s [[Triple Geyser]] skill. Raising his staff, Kayak will summon four Geysers all around him, doing very heavy damage to all those near him. | ||
*'''Counter Smack:''' When knocked down, swing their club overhead. | |||
|- | |- | ||
|[[File:Ancient_Bone_Dragon_Head.jpg|60px]] | |[[File:Ancient_Bone_Dragon_Head.jpg|60px]] |
Revision as of 17:04, 22 January 2017
Dragon Nest: Abyss
“ | Kayak's conspiracy isn't over yet. The gate of the Dragon Nest opens wide into the Abyss, The land of the accursed.
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” |
Description
A sealed cursed place. A forbidden volcanic cave where Kayak escaped to.
Recommended Level
70-99
Required Combat Power
90
Entry Requirements
Mobs
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Monster Image | Monster Description | Monster Moves |
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Saurus Guardian - Similar to the Saurus Warriors in Bethma Lake (Night). It also super armors itself frequently when attacking and possesses a stoic threshold. |
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Shadow Shaman Lizardman - Similar to the Shaman Lizardmen seen in the Bethma Region. |
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Lizardman Warrior - Similar to the Lizardman Warriors in Dragon Road. |
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Shadow Lizardman - Similar to the Shadow Lizardmen, in Bethma Lake (Night). |
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Fire Komodo - Similar to the Fire Komodos seen in the Bethma Region, except that it breathes fire faster and more often. It also super armors itself before & during it breathes fire and when struck. |
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Flame Bat - A red bat that clings onto you and detonates itself, so watch out! |
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Bone Gargoyle - Flying gargoyle skeletons that attack in a similar manner to Wyverns. |
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General
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Monster Image | General Description | General Moves |
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Brainwished Lizardman Saurus: This mob's attack is virtually similar to regular mobs but its stoic lasts longer. |
Notes:
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Brainwashed Lizardman Chieftain: This mob's attack virtually similar to regular mobs but stoic last longer. This mob's attack virtually similar to the Capt. Vescoo field boss in Bethma. |
Notes:
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Dark Berauk: This mob's attack is virtually similar when he appears as a miniboss in 3-4. |
Notes:
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Brainwished Lizardman Warrior: This mob's attack is virtually similar to Lizardman Warrior. |
Notes:
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Shadow Warrior: This mob's attack is virtually similar to when it appears as a boss in 3-3. |
Notes:
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Obstacles
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Boss
{{
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Monster Image | Boss Description | Boss Moves |
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Kayak the Shadow Shaman - The boss from Dragon's Nest is back. His moves are exactly the same except he immediately summons a clone to aid in battle. |
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Kayak the Shadow Shaman (Clone) - Identical to the boss in many ways, even the name is exactly the same. It has same abilities as the boss, the main difference being the clone has roughly half as much HP and is slightly darker in appearance. The clone will die automatically if its original is killed. |
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Ancient Bone Dragon - At the end of the sub-boss battle, Kayak the Shadow Shaman, summons the Ancient Bone Dragon which will breathe flame at the center of the stage immediately after it's summoned. (Though this is a cutscene, the flame can still injure you substantially.) The Ancient Bone Dragon then flies to the right of the screen and the fight starts. |
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Secret Set
Icon | Name | Stats | Set Bonus |
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Dragonic-Fear Stinger | Lv. 78 Accessory (Arm): [Unidentified * ?] |
2-Piece Effect:
4-Piece Effect:
5-Piece Effect:
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Dragonic-Fear Top Piece | Lv. 70 Top Piece: [Unidentified * ?] | ||
Dragonic-Fear Bottom Piece | Lv. 72 Bottom Piece: [Unidentified * ?] | ||
Dragonic-Fear Gloves | Lv. 74 Gloves: [Unidentified * ?] | ||
Dragonic-Fear Shoes | Lv. 76 Shoes: [Unidentified * ?] | ||
Dragonic-Fear Weapon | Lv. 78 Weapon: [Unidentified * ?] |
Gallery
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Dragon Nest: Abyss exterior.
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Ancient Bone Dragon
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Old Dungeon Button of 3-X, it share the same button with 3-4.
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Kayak the Shadow Shaman's Skill Cut in (Unused)
Videos
Alternative Names
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