Terror Absorption: Difference between revisions
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IceSoulMOG (talk | contribs) (i think it's a mistake due to Creeping Terror can only stack for 5 stacks) |
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! Initial !! Additional | ! Initial !! Additional | ||
|- | |- | ||
| align="left"| 35 || 250% || rowspan=2 | 40 MP || rowspan=2 | [[Creeping Terror]] stack x 3 MP<br>(Up to | | align="left"| 35 || 250% || rowspan=2 | 40 MP || rowspan=2 | [[Creeping Terror]] stack x 3 MP<br>(Up to 5 stacks) || rowspan=2 | 2 || rowspan=2 | 20 MP || rowspan=2 | 10 Seconds | ||
|- | |- | ||
| align="left" | [Enhanced] 92 || 300% | | align="left" | [Enhanced] 92 || 300% | ||
|} | |} | ||
=== {{ | === {{PvE}} (KR) === | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | ||
|- style="background:{{ColorSel|CharLight|Lu/Ciel}}" | |- style="background:{{ColorSel|CharLight|Lu/Ciel}}" | ||
! Character Level !! Terror Absorption (Physical) | ! rowspan="2" | Character Level !! rowspan="2" | Terror Absorption (Physical)!! colspan=2 | MP Restored !! rowspan="2" | Max Hits !! rowspan="2" | MP Usage !! rowspan="2" | Cooldown | ||
|- style="background:{{ColorSel|CharLight|Lu/Ciel}}" | |||
! Initial !! Additional | |||
|- | |- | ||
| align="left"| 35 || | | align="left"| 35 || 250% || rowspan=2 | 5 MP || rowspan=2 | [[Creeping Terror]] stack x 3 MP<br>(Up to 5 stacks) || rowspan=2 | 2 || rowspan=2 | 20 MP || rowspan=2 | 10 Seconds | ||
|- | |- | ||
| align="left" | [Enhanced] 92 || | | align="left" | [Enhanced] 92 || 300% | ||
|} | |} | ||
<br> | <br> | ||
== | === {{PvP}} === | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | ||
|- style="background:{{ColorSel|CharLight|Lu/Ciel}}" | |- style="background:{{ColorSel|CharLight|Lu/Ciel}}" | ||
! | ! Character Level !! Terror Absorption (Physical) | ||
|- | |- | ||
| align="left"| 35 || | | align="left"| 35 || 100% | ||
|- | |- | ||
| align="left" | [Enhanced] 92 || | | align="left" | [Enhanced] 92 || 120% | ||
|} | |} | ||
<br> | <br> | ||
Line 89: | Line 89: | ||
*03/30/2017 (KR) | *03/30/2017 (KR) | ||
**Initial MP gain decreased. | **Initial MP gain decreased. | ||
<br> | <br> | ||
Revision as of 03:20, 29 March 2017
[Active] Absorb the terror of your enemies and recover MP. | |
Final Enhanced Skill
|
Requirements
Class | Level Required | [Enhanced] Level | Left Skill Trait Level | Right Skill Trait Level |
---|---|---|---|---|
Dreadlord | 35 | 92 | 46 | 53 |
Skill Information
PvE
Character Level | Terror Absorption (Physical) | MP Restored | Max Hits | MP Usage | Cooldown | |
---|---|---|---|---|---|---|
Initial | Additional | |||||
35 | 250% | 40 MP | Creeping Terror stack x 3 MP (Up to 5 stacks) |
2 | 20 MP | 10 Seconds |
[Enhanced] 92 | 300% |
PvE (KR)
Character Level | Terror Absorption (Physical) | MP Restored | Max Hits | MP Usage | Cooldown | |
---|---|---|---|---|---|---|
Initial | Additional | |||||
35 | 250% | 5 MP | Creeping Terror stack x 3 MP (Up to 5 stacks) |
2 | 20 MP | 10 Seconds |
[Enhanced] 92 | 300% |
PvP
Character Level | Terror Absorption (Physical) |
---|---|
35 | 100% |
[Enhanced] 92 | 120% |
Skill Traits
Powerful Terror Absorption | Evil Terror Absorption | ||||
---|---|---|---|---|---|
Level Required | Attribute Effect | Details | Level Required | Attribute Effect | Details |
Cooldown | MP Burn | ||||
46 | Super Armor added to the skill Cooldown increased to 140% |
14 Seconds | 53 | Skill will burn 5 MP per hit | -10 MP |
Tips and Details
- The MP gain itself is very lag sensitive, as you might not gain MP even if this active hits the target.
Updates
- 02/26/2015 KR
- Fixed issue where skill would recover too much MP.
- 04/20/2015 KR
- Unable to hit the enemies above the platform.
- 04/21/2016 (KR) / 05/18/2016 (NA)
- "Evil" attribute effect decreased.
- 06/30/2016 (KR) / 07/13/2016 (NA)
- Later hit changed to give large hitstun.
- 10/13/2016 KR
- Damage error for later hit fixed.
- 01/25/2017
- Damage increased.
- 03/30/2017 (KR)
- Initial MP gain decreased.
Alternative Names