Shooting Star: Difference between revisions
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|FR=Étoile filante |FRName=Shooting star | |FR=Étoile filante |FRName=Shooting star | ||
|JP=シューティングスター |JPName=Shooting Star | |JP=シューティングスター |JPName=Shooting Star | ||
|CN= | |CN=流星炮击(流星炮击) |CNName=Star Chase (Meteor Shelling) | ||
}} | }} | ||
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Revision as of 14:15, 25 May 2017
[Special Active: Bravery] Shoot multiple missiles, which tracks down enemies. | |
Cannonball Consumption
| |
Final Enhanced Skill
|
Requirements
Class | Level Required | [Enhanced] Level | Left Skill Trait Level | Right Skill Trait Level |
---|---|---|---|---|
Deadly Chaser | 35 | 89 | 53 | 62 |
Skill Information
PvE
Character Level | Damage | Number of Missiles | Max Hits | Ammo Usage | MP Usage | Cooldown | |||||
---|---|---|---|---|---|---|---|---|---|---|---|
Homing Bullet Attack (Physical) |
Homing Bullet Explosion (Magical) |
Normal | Awakening | Normal | Awakening | ||||||
Attack | Explosion | Attack | Explosion | ||||||||
35 | 16% | 529% | 12 | 15 | 12 | 12 | 15 | 15 | 3 | 300 MP | 22 Seconds |
[Enhanced] 88 | 19% | 635% |
PvP
Character Level | Damage | |
---|---|---|
Homing Bullet Attack (Physical) |
Homing Bullet Explosion (Magical) | |
35 | 6% | 147% |
[Enhanced] 88 | 7% | 176% |
Skill Traits
Light Shooting Star | Awakened Shooting Star | ||||
---|---|---|---|---|---|
Level Required | Attribute Effect | Details | Level Required | Attribute Effect | Details |
MP Usage | Awakening Missile Count | ||||
53 | MP Usage decreased to 80% | 240 MP | 62 | Skill changed to be Shooting Star - Fury Mode | 18 |
Tips and Details
- Three extra missiles will be fired while in Awakening Mode. If the Awakened skill trait was selected, six extra missiles will be fired instead.
- If the passive Endless Chase was learned, three additional missiles will be fired, regardless of Awakening.
- [Enhanced] Shooting Star - Fury Mode can deal up to 11,124% (11,430% in KR) Magical Damage when used in Awakening. If the passive Endless Chase is learned, the skill can deal up to 12,978% (13,335% in KR) Magical Damage.
- It is almost impossible to Mana break unless certain conditions are present (mostly lag or a glitch where skill delay does not activate properly).
- The shell's damage is separate from the user's combo/technique score.
- In a situation where there are more than one target, the missiles do not attack the nearest foe. Instead, they will home in on random targets.
- However, more missiles will usually be directed to closer targets.
Updates
- 06/30/2011 KR
- Removed skill requirement Heavy Railgun
- 07/28/2011 KR
- Slightly increased MP regeneration rate.
- 07/10/2014 KR
- Damage increased
- 08/20/2015 KR
- Moved from Shooting Guardian to Deadly Chaser.
- 08/27/2015 KR
- Fixed Transcend attribute not being affected by Intense Showtime's cooldown reduction effect.
- 02/04/2016 (KR) / 03/16/2016 (NA)
- Doesn't lock on to targets that are certain distance away in PvP.
- 12/01/2016 KR
- Damage error fixed.
- 04/27/2017 KR
- Homing Bullet Attack damage decreased.
- PvE Explosion damage increased.
- PvP Explosion damage decreased.
Alternative Names
Server | Name | Translation |
---|---|---|
South Korea | 슈팅 스타 | Shooting Star |
Japan | シューティングスター | Shooting Star |
China (Simplified Chinese) | 流星炮击(流星炮击) | Star Chase (Meteor Shelling) |
France | Étoile filante | Shooting star |