Magic Chain: Difference between revisions
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Revision as of 03:16, 20 June 2017
[Passive] Attacks have a chance of reducing a target's Magical Defense. (Special Active/Hyper Active skill excluded) |
Requirements
Class | Level Required |
---|---|
Magic Knight | 40 |
Skill Information
NA
Skill Level | Character Level | Activation Chance | Anti-Magic | |
---|---|---|---|---|
Magic Defense | Duration | |||
1 | 40 | 5% | -10% | 6 Seconds |
2 | 46 | -20% | ||
3 | 47 | -30% | ||
4 | 93 | -40% |
KR
Skill Level | Character Level | Activation Chance | Anti-Magic | |
---|---|---|---|---|
Magic Defense | Duration | |||
1 | 40 | 10% | -15% | 6 Seconds |
2 | 46 | -20% | ||
3 | 47 | -25% | ||
4 | 93 | -30% |
Tips and Details
- Magic Chain is only triggered by regular attacks and Actives; Special Actives do not apply unless the passive Magic Coating is learned.
- Opponents under the effect of this skill are marked with a Anti-Magic icon.
- This is one of the most important skills a Rune Slayer should have since it takes off a good amount of magic defense, which makes it ideal to use when in a party and playing in secret dungeons.
- Combining this with Freezing creates a large gap, so you may want to consider having a person carry Freezing in a Magical Attack-focused party.
Updates
- 02/14/2013 KR
- Increased activation chance.
- 11/07/2013 KR
- Reduced chance and Magic Defense reduction.
- 05/15/2014 KR
- Defense reduction capabilities is decreased.
- 02/05/2015 KR
- Reduced chance and Magic Defense reduction.
- 06/15/2017 KR
- Activation Chance increased.
- Magic Defense Decrease decreased.